The Beetmonger's Journal

by Scott Starkey profile

2001

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Number of Ratings: 14
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1-16 of 16


>INVENTORY - Paul O'Brian writes about interactive fiction

I have to say, I was quite impressed with all [the] POV manipulation -- I think it was the best part of the whole game. I got excited just thinking about the possibilities for parallel action and dramatic irony that this technique opens up. This particular game doesn't take much advantage of these possibilities, but it does a fine job of breaking new ground on the trail blazed by games like Being Andrew Plotkin.

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- kierlani, May 12, 2020

- Rovarsson (Belgium), November 29, 2019

- Cory Roush (Ohio), August 31, 2017

- E.K., July 31, 2016

2 of 3 people found the following review helpful:
A game in third person and first person; rally the order of beet mongers, February 4, 2016

In this game, you play as an archaeologist through the eyes of their assistant, Aubrey. In the course of the game, you discover a journal, sending you to a first-person flashback, where you play the leader of the secret order of beet mongers.

The game is wacky and fun. The beginning somehow reminded me of Michael Robert's Ditch Day Drifter opening, which is one of my favorites.

The beet monger part has two paths: war and peace. The war part was relatively easy, and I played to both of its endings. The peace ending seemed more difficult.

Overall, recommended for fans of dry, quirky humor.

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- Thrax, March 12, 2015

- Egas, August 4, 2013

- deathbytroggles (Minneapolis, MN), February 7, 2013

- amciek (Opole), January 5, 2013

- Mr. Patient (Saint Paul, Minn.), August 31, 2012

- Sam Kabo Ashwell (Seattle), April 16, 2012

- Nikos Chantziaras (Greece), May 14, 2010

- Rose (New Zealand), September 13, 2009

- Mike Ciul (Philadelphia), June 4, 2008

Baf's Guide


Nicely layered plot--you're a professor's assistant on an archeological dig, and you discover a journal that flashes you back into another point of view--and the premise, which involves persecution of beet-sellers, is amusing. There are two paths through the game, both reasonably plausible (given the game's assumptions) and well implemented. A few minor glitches, and not very long, but on the whole a good effort.

-- Duncan Stevens

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