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About the Story"Victor Lapot and I were miles from base camp on the south continent, once again hacking through previously unsurveyed lands and searching for forgotten cultures. The expedition reminded me of our grand adventures of old, that is, if I ignored Lapot's 100-man paparazzi tirelessly trailing us." [--blurb from Competition Aught-One]
Nominee, Best Individual PC - 2001 XYZZY Awards
5th Place overall; 2nd Place, Miss Congeniality Awards - 7th Annual Interactive Fiction Competition (2001)
-- Duncan Stevens
There's definitely a lot going for this game. It's well written, and its dead-serious treatment of a conflict between the general populace and the secret order of beetmongers made for an amusing atmosphere. The treatment of perspective in the game is interesting as well. You start the game as Aubrey, but all your commands influence what Lapot does, and the game responds with Aubrey's interpretation of what happens. Avielle's section is in the past tense, so it seems that what you do is simply what is recorded in the journal Lapot is translating. Those are very nice touches.
-- Cameron Wilkin
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I have to say, I was quite impressed with all [the] POV manipulation -- I think it was the best part of the whole game. I got excited just thinking about the possibilities for parallel action and dramatic irony that this technique opens up. This particular game doesn't take much advantage of these possibilities, but it does a fine job of breaking new ground on the trail blazed by games like Being Andrew Plotkin.
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The game is wacky and fun. The beginning somehow reminded me of Michael Robert's Ditch Day Drifter opening, which is one of my favorites.
The beet monger part has two paths: war and peace. The war part was relatively easy, and I played to both of its endings. The peace ending seemed more difficult.
Overall, recommended for fans of dry, quirky humor.
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