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void.ins
Requires an AGT interpreter - see Brass Lantern for download links.
walkthru.txt
Walkthrough
readme.txt
Background story
void.da5
Data file
void.ttl
Title text
void.da4
Data file
void.da2
Data file
void.d$$
Data file
void.da1
Data file
void.da3
Data file

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Void: Corporation

by Jonathan Lim

Science Fiction
2000

(based on 3 ratings)
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About the Story

"VOID: CORPORATION is a short AGT game set in a cyberpunk world I invented when I was a kid. Generally, a fairly easy game (so I am assured) looking at a wider universe! It's also my first "serious" game, so be kind..." [--blurb from Competition Aught-Zero]

Game Details

Language: English (en)
Current Version: competition release
License: Freeware
Development System: AGT
Baf's Guide ID: 1129
IFID: Unknown
TUID: abmlyee1l9kd6ygm

Awards

41st Place - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

SynTax
The gameworld of VOID has a neat geography, covering about 32 locations, and most room descriptions are vivid and quite lengthy, which all helps to give VOID an interesting and entirely "believable" atmosphere. Jonathan Lim has clearly created a very detailed fictional world for his RPGs, comics and game, and has the writing skills to portray this world very well. Unfortunately there's always a "but..."; and in this case it's that he hasn't the necessary programming skills to make VOID work as a text adventure. It's obviously the same agent who keeps on reappearing time after time to confront you, and on typing and entering "shoot agent with pistol" you get the same response each time - "it disappears in a cloud of red smoke" - a dead giveaway that the author hasn't been able to overcome many of the standard AGT response messages by using his own command file in the game, and has merely written a "standard" AGT game, the most basic type possible.

-- Bev Truter
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SynTax
Although not a literary masterpiece, the story is intriguing and the game is reasonably well-written. I had problem in that you can't PUSH BLUE BUTTON you must simply PUSH BUTTON or it doesn't work, despite this being in the walk through.

-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page

In any case, there are problems in this game that definitely cannot be blamed on AGT. For example, one of the critical puzzles in the game depends on the PC going in a direction that is not indicated as available in the room description. This, mind you, when every single possible exit is listed in every other room description. Hasn't the UN passed a resolution or something against games behaving like this? In fairness to the game, it's true that a hint toward this action is given at one point, but in fairness to me, the descriptions do little to indicate in what location the hint is applicable, and in any case that's still no excuse for leaving an exit unlisted when all others are. This is definitely the worst offender among the puzzles, but every aspect of Void, from the design to the writing to the plot to the coding, is tarnished with flaws. Some of these aspects have a genuine spark of excitement, or at least the possibility of such, but in the end, VOID: Corporation is a game that promises far more than it delivers.
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This is version 5 of this page, edited by Edward Lacey on 27 March 2013 at 4:22am. - View Update History - Edit This Page - Add a News Item