The City

by Sam Barlow profile

Science Fiction
1998

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Number of Reviews: 4
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1-4 of 4


1 of 3 people found the following review helpful:
A short surreal loop with no save, restore, or undo, February 13, 2016

The City has some great descriptive writing, but suffers from a few problems.

You wake up with amnesia in a mostly empty area and follow a surreal plot with a What Happened? ending. This has been done in shows like The Island, in short stories, and many times in interactive fiction (although this is an early example). The City doesn't bring much new to the table plot wise.

The game is short enough that the author felt justified in disabling save, restart, undo. This had an interesting effect on the atmosphere.

The puzzles were highly unclued with some guess the verb problems.

This may sound like a negative review, but the descriptive writing was a joy.

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2 of 2 people found the following review helpful:
Dystopia, December 11, 2013
by Simon Deimel (Germany)

The basic premise is quite fine. There are missing pieces in the story, but that makes the scene more surreal, so it is not necessarily a bad thing. The puzzles are quite difficult, mainly because some elements are not efficiently implemented. These are shortcomings which would have easily been detected during playtesting. (Spoiler - click to show)Examples: I try to TAKE the black cable and there is not enough of it to get a hold of, but it can be PULLED anyway; CLIMBING the hole results in the standard response that there is nothing to be achieved by this, but GOING THROUGH it is fairly okay. So I had to resort to the walkthrough and sometimes my idea had been correct, but the game didn't show me that I was expected to try something very similar.
Nevertheless I liked the surreal and dystopian setting.

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6 of 6 people found the following review helpful:
Bleak Fragment, February 12, 2008
by Victor Gijsbers (The Netherlands)
Related reviews: bleak, short

The City by Sam Barlow is a short, bleak game. You start out in a bland room, with only a video recorder, a tape, and a remote control. So what do you do? You watch the tape. On it, you see a person just like you, in a bland room.

It won't take you long to realise that this person is you. And then the very boredom of your situation (which is equal for the character and the player) will make you want to break out of the situation that has been set up for you.

The first time I played it, I concluded that this was impossible. It is not--or at least not as impossible as it may seem at first glance. You should persevere: there is more to the story than just the first two location.

But even if you manage to reach the rest of the game and play it through completely, it will not leave you satisfied. There are a number of problems with The City, some of which could have been easily solved, and some of which couldn't. Solving the easy problems would push the game to a 3-star rating, but getting a 4-star rating would involve major extensions.

The easy problems all have to do with guess-the-verb situations, unimplemented objects, and stuff like that. The game was not beta-tested, and it shows. I didn't find any outright bugs, but lack of synonyms and guidance makes the game feel a little rough, and makes some of the puzzles far too difficult. I needed a walkthrough, and I won't be the only one.

The hard problem is that as it is, The City is only a fragment of a successful story. It could be the beginning, it could be the middle, it could even be the end, but we need more background, more action, more identification with the main character, before the situation presented gets the emotional power that Barlow is presumably striving for.

As it is, the game is too inconsequential. Still, it is an interesting experiment, and it could be used to great effect within a more substantial piece.

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4 of 5 people found the following review helpful:
A nice philosophical sci-fi story, December 5, 2007

I wouldn't call the game "experimental". It has a peculiar thought-provoking story and very cosmetic changes to the standard look and feel of the parser, but that's about it. UNDO, SAVE and RESTORE are disabled for some reason but they are not needed either.

The puzzles are quite hard and I had to resort to the walkthrough several times, mostly because of guess-the-verb problems or general lack of knowing what the goal was. The game does get better on a replay. The nyances of the story and the depth of implementation are more noticeable on the second go. The story is easily worth 4 stars but guess-the-verb, hard puzzles and shortness drop the rating a notch.

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