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Nominee, Best Writing; Nominee, Best Individual NPC; Nominee, Best Individual PC; Nominee, Best Use of Medium - 2006 XYZZY Awards
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Number of Reviews: 3
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The beginning of the game consists of you (or us) running around trying to figure out what the heck is going on. It is evadent that something is invading your home, and you have to stop it by using your powers and changing from object to object to solve the puzzle. This I think is the charm and attraction to the game. Like a good mystery story, you start with no knowledge of what's going on, and slowly gather information before *boom* this is what's happening! It's the mysterious way the author writes which makes the story attracting. The perspective of the character (well, character-s if you want to get technical) is very primitive but really thoughtful. (Spoiler - click to show) for example, the gun is to you just a metal rod with swirling energy. legion, is one of the best mysterious writing in IF and has such unique characteristics.
Puzzles in the game are fairly straightforward. At the beginning, the puzzles especially are designed to ease you into the story, which is nice because the style is alien. After, this though, expect slightly more difficult puzzles say low-medium. Most of the puzzles involve touching objects, and transferring from one object to another to get a better advantage, but there are all sorts involved. The sudden flashbacks were confusing and appear extraneous, but in the end are quite revealing. The puzzles really are briliant, and I'd love to say much more why I love them, but I would hate to spoil completely this well crafted gem. I will say that I enjoyed the many multiple endings that there were letting you try to find as many possible.
Although there are some annoyances which make the game a little bumpy, this game is amazing.
Once the game transitions into it's second section (signified by changes in the in-game color), it becomes a bit more standard, similar to Babel and the many games inspired by it. It uses some profane language, which is mostly appropriate for the nature of the person and the situation. The puzzles are still very good, the writing is still good, but the opening is so great that the rest of the game pales in comparison.
Great story exploration, March 10, 2016
One of the first things I did when I realised that the PC could move through solid objects was to see what happened if I kept going DOWN - I was pleased to see that the mantle, core, and far side of the planet were all implemented. Details like this make me happy.
If you enjoyed Legion...
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Recommended ListsLegion appears in the following Recommended Lists:
Interactive fiction top 50 by Aintelligence
This list is not interactive fiction's top 50, but instead my oersonal entry for the actual list. A message from VictorGijsbers: The aim is not to decide what the best IF ever is by majority vote -- that would be foolish. Rather, the...
PollsThe following polls include votes for Legion:
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What games have your favorite openings? By opening I mean everything before the first room description in a parser game or the first screen of a choice game. It could be a sentence, a few sentences, a paragraph, or more. But I'm looking...
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
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