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About the StoryAs you are leaving your home, you must return the keys to your small home to the janitor. First, however, you must transform yourself into a human being again, and clean up a bit.
[--blurb from The Z-Files Catalogue]
28th Place - 3rd Annual Interactive Fiction Competition (1997)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Playing Pintown was an extremely frustrating experience. The game was loaded with errors, both in its writing and in its coding. Even the walkthrough had bugs. I went through two hours and two interpreters trying to get the program to respond in such a way as not to crash the game, and after 45 minutes I stuck with the walkthrough. Even with the walkthrough, it took me another hour to finally get the game to stop crashing, and once I had done that a runtime bug derailed three puzzle solutions and magically eliminated the person following me. By the time I figured out that the game is unwinnable (at least according to the walkthrough provided by the author) I really didn't care anymore. The game's puzzles were infuriatingly arbitrary, its plot made no sense, and its prose was both very unhelpful and heavily burdened with grammar and spelling errors.
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A sprawling city game with some bugs and complicated simulations, September 28, 2017
It implements a number of complicated things, including a car with ignition, an apartment intercom, a hose that needs to be taken/dropped and turned off/on, a sink to wash dishes in. Unfortunately, all the least interesting things are the things that are implemented in the most detail.
Pintown on IFDB
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This is version 3 of this page, edited by Paul O'Brian on 14 May 2008 at 2:18pm. - View Update History - Edit This Page - Add a News Item