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When in Rome 1: Accounting for Taste

by Emily Short profile

Episode 1 of When in Rome
Science Fiction
2006

Web Site

(based on 21 ratings)
2 member reviews

About the Story

Manhattan, May, 1954.

Game Details

Language: English (en)
Current Version: 2
License: Freeware
Development System: Inform 7
Baf's Guide ID: 2988
IFID: 9805857A-5A1F-4137-B7C9-B0E15B92188A
TUID: 9i30k6shg9ccnngm

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Member Reviews

5 star:
(2)
4 star:
(3)
3 star:
(11)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Reviews: 2
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7 of 7 people found the following review helpful:
*A lunchtime game*, September 2, 2008
by Maze (Rome, Italy)
As the author says, this is a lunchtime game. Easy and brief: just some 15 minutes to reach the end (though it doesn't really *end*, cause 4 more episodes are coming - supposedly).
Manhattan, 1954. A dog starts pestering both you than an unknown girl. The matter is: that dog is not much doggy-like. As the cover art suggests, it seems that your turn to deal with aliens has arrived.

Judging from this first chapter, the story is nice and humorous, though somehow plain, and ends with an opening for more interesting episodes (and also for new peaks of chauvinism to come: that's fairly due to the chauvinist decade where this game is set, though I personally disliked that - but maybe a feminist revenge is ready to strike). Being a lunchtime game, the author doesn't want to cause you any stress: only a couple of very easy puzzles (imagine otherwise: you get frustrated by your precious lunchtime gaming, you go back to work, and all you want to do is to kick your colleagues/friends/anybody, just to see if they too are wearing a V.I.T.A.T.T.O.* armor). The drawback is that you really don't feel much involved: this looks too much as a linear tale where, at a certain point, you have to solve something to go on (and maybe it would indeed work better as a regular tale, without any interaction inside).
Anyway, as a lunchtime game this is nice. And the light and well crafted tone will surely cause many a satisfied smile.

*Violence Isn't The Answer To This One

A short, mildly puzzly game about aliens, June 9, 2016
This game was the first in a planned series of five small games that were intended to be a gentle introduction to If.

The writing and pacing are excellent, with smooth scene changes.

It took me a while to understand the core mechanic of the first scene, but once I figured it out the rest of the game went smoothly.

The game is a sort of a mix between early 1900's-1950's American culture and a sort of gentlemanly version of the MIB.

The game was enjoyable overall.

If you enjoyed When in Rome 1: Accounting for Taste...

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Polls

The following polls include votes for When in Rome 1: Accounting for Taste:

Best Short Games (5-60 minutes) by Sasha Davidovna
I'm pretty new to IF and am having a lot of fun, but in between a toddler and a job and other real life stuff, I'm having trouble finding time to finish many of the longer games I want to play. Can you please recommend me some fun and/or...

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I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

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This is version 9 of this page, edited by Shin on 23 October 2016 at 1:48pm. - View Update History - Edit This Page - Add a News Item