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About the StoryIn the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! Having escaped the clutches of the Slaver King, he has vowed to pillage the wealth of the kingdom ... then bring it to its knees. YOU are this barbarian. Weakened by your ordeal as a slave, wandering an unfamiliar realm filled with danger, you must use cunning, savagery, and something approximating English syntax to regain thy might, rally an army of friends to your cause, do repeated business with a Delicate Doxy, and do deadly violence unto the Slaver King!This is a faux-retro adaptation of a nonexistent 1979 adventure from an alternate timeline, itself based on a nonexistent 1979 pen-and-paper RPG (a complete scan of which is included with the documentation). Game Details
Language: English (en)
First Publication Date: December 24, 2007 Current Version: 6 License: Commercial Development System: Inform 7 Forgiveness Rating: Polite Baf's Guide ID: 3101 IFID: F5FF6ECE-BECA-443B-A0CF-0DAC3AFA9C82 TUID: 8upuvdnsk4sho6ac |
Awards
Nominee, Best Individual NPC - 2007 XYZZY Awards
Editorial Reviews
Play This Thing
It's strange and wonderful. It's also fun, well-polished, and written with considerable skill. If you're an IF aficionado, you'll probably find that it takes you a few turns to get used to the interaction, which is quite unlike even the oldest text adventures. It's entirely its own thing, and that's why it works.
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Playtechs Blog
The writing is frequently hilarious. The game is solidly designed: the environment is fairly small, the inventory is kept to a manageable size at all times, and you can't really get stuck.
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SPAG
... for all its aggressive surface awfulness, Treasures is a superbly crafted little game that contains none of the usual annoyances of games of its (fictional) age and genre. You are provided with a clear map of the game's logically laid-out terrain; the puzzles are, fair, neither too difficult nor too trival, and surprisingly clever in light of the limited parser; and even the randomized combats are crafted in a logical stairstep pattern that means you will never have to fight an opponent who is too difficult to defeat.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 3 Write a review |
Sidesplittingly funny, December 11, 2008It comes to us from an alternate 1979, one much like our own, except that Gygax and Arneson had been cowed by the madness that is Encounter Critical, and Infocom never existed--but CogniKING did.
Beautifully paced, tough-but-fair, and, well, it makes me want to go wallow in Blue Box Basic D&D again. Read the docs, and then read the Encounter Critical rulebook. If you're not giggling, then walk away and play something else. If you are, this game is worth every penny of its price.
If you think the combats are too hard, walk away from them until you're stronger. If you get stuck on the verbs, you are in trouble. This game is like huffing paint and watching Heavy Metal only without the brain damage. It's like rocking out to Black Sabbath in a mildew-smelling basement while eating Cheetos and fantasizing about Farrah Fawcett.
Adam
IF or Nethack?, February 27, 2008Calling the game interactive fiction could perhaps be questioned. The Z-code parser has been reduced to six commands; gameplay consists mainly of primitive randomized combats and moving around the map; the story is nearly non-existent; items have rarely any descriptions (on the plus side there are many library messages so the items look like they were described). It felt more like playing a low-end Nethack clone than a work of IF.
Humor is absurd, even surreal (try talking to your bag) - mostly I didn't get it but as I said before, people with RPG experience might be laughing their guts out. The accompanying material is extensive and at a glance looks exquisitely made so an additional star for that. One might ask if the material was made to support the game or is it the other way around?
Utterly Pointless, December 28, 2007If you enjoyed Treasures of a Slaver's Kingdom...
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Recommended Lists
Treasures of a Slaver's Kingdom appears in the following Recommended Lists:Metatextual Conceits by Michael Martin
Most works of IF present themselves as works of IF, to be interacted with by you, the user, much as a reader would read a novel. These games play with or reject this, by presenting themselves as some other kind of artifact, or by...
Polls
The following polls include votes for Treasures of a Slaver's Kingdom:Games with stupid player characters by murphy_slaw
I'm looking for games where the player character is significantly stupider and/or less observant than the average player - the kind of game where part of the challenge is making sense of the descriptions offered through the simplistic...
Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.
Once More, With Feelies by Ghalev
I'm polling to learn of modern (post-commercial-era) IF that revels in the tradition of providing additional documentation & related materials which are evocative and deepen your enjoyment of the game. What games have gone that extra...
This is version 19 of this page, edited by Ghalev on 12 March 2010 at 3:30am. - View Update History - Edit This Page - Add a News Item
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