Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryThe walls are high, the hole is deep. She is trapped, on a distant planet. Watched. She may not survive. But, she did live.
23rd Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
I'm not sure how much of the text is just irrelevant data--maybe it's there for background, maybe it's there to build the mood, but there's too much of it, and anything relevant or important to the story gets lost in it. It doesn't help that most of the time, it looks like the hypertext links are either "click for exposition" or "click for the next page". Occasionally, we have a situation where one needs to hit certain links before the link to the next page is unlocked. It's a valid form of pacing, I suppose, but I think I'd lost enough patience that I couldn't get into it.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
A very long sci-fi/psychological Twine with music and some text effects, May 9, 2017
It's a sci fi Gane, with much of it aboard a Star Trek-Esqye vessel (although a small one). It deals with the characters relationship with the crew members.
There is an overall framing story as well involving recorded memory. As part of the framing story, the early text is purposely stilted and formal.
A long Twine game about looking through another's eyes, November 22, 2016
Characterisation is one of the stronger points of this game. As the PC switches between their own memories and those of the Agent's, the viewpoint characters' affection for their colleagues becomes clear.
I liked the switches between narration styles as well, to distinguish between the two timelines. The banter between the PC and the operator is casual, riddled with jibes at each other; the crew member's narration, in contrast, is stilted, almost, but contributes to a sense of distance - and, if I may say so, alienation. Dimensions are given to the nearest 0.1m; descriptions of dialogue and people are conveyed through lists of adjectives; body parts and bodily functions described as if the narrator wasn't used to them.
It's a slow burn, and I can see where readers might be put off early. The story slips between different timelines. Tenses change, not always consistently. Sometimes there's a wall of text, carrying information that the reader doesn't necessarily need to know. This, at least, is not necessarily bad. It suggests the author has thought about the game universe in depth. But what made me finish playing A Time of Tungsten wasn't the meticulous world building or the thought given to the technology in the world - it was seeing the characters gradually grow and warm to each other.
If you enjoyed A Time of Tungsten...
Related GamesPeople who like A Time of Tungsten also gave high ratings to these games:
|Beyond, by Roberto Grassi, Paolo Lucchesi, and Alessandro Peretti|
Average member rating: (41 ratings)
A mysterious death, a secret to be revealedů and someone who wants to know the truth, at any cost. ...
|Open Sorcery, by Abigail Corfman|
Average member rating: (40 ratings)
You are online. You are fire and order. You are here to protect. ---- "Open Sorcery" is a game about technology, magic and becoming a person. It follows the development of an Elemental Firewall--a creature of intertwined magic and code....
|Heart of the House, by Nissa Campbell|
Average member rating: (1 rating)
Destroy the evil at the heart of a haunted manor! As an orphan, you discovered your ability to commune with the spirit world and ghosts. When your uncle Kent mysteriously disappears, you'll embark on a journey find out what really...
PollsThe following polls include votes for A Time of Tungsten:
For your consideration: XYZZY-eligible Multimedia of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Use of Multimedia in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
This is version 8 of this page, edited by Doug Orleans on 10 December 2016 at 1:35pm. - View Update History - Edit This Page - Add a News Item