Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryThe walls are high, the hole is deep. She is trapped, on a distant planet. Watched. She may not survive. But, she did live.
23rd Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
I'm not sure how much of the text is just irrelevant data--maybe it's there for background, maybe it's there to build the mood, but there's too much of it, and anything relevant or important to the story gets lost in it. It doesn't help that most of the time, it looks like the hypertext links are either "click for exposition" or "click for the next page". Occasionally, we have a situation where one needs to hit certain links before the link to the next page is unlocked. It's a valid form of pacing, I suppose, but I think I'd lost enough patience that I couldn't get into it.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
A long Twine game about looking through another's eyes, November 22, 2016
Characterisation is one of the stronger points of this game. As the PC switches between their own memories and those of the Agent's, the viewpoint characters' affection for their colleagues becomes clear.
I liked the switches between narration styles as well, to distinguish between the two timelines. The banter between the PC and the operator is casual, riddled with jibes at each other; the crew member's narration, in contrast, is stilted, almost, but contributes to a sense of distance - and, if I may say so, alienation. Dimensions are given to the nearest 0.1m; descriptions of dialogue and people are conveyed through lists of adjectives; body parts and bodily functions described as if the narrator wasn't used to them.
It's a slow burn, and I can see where readers might be put off early. The story slips between different timelines. Tenses change, not always consistently. Sometimes there's a wall of text, carrying information that the reader doesn't necessarily need to know. This, at least, is not necessarily bad. It suggests the author has thought about the game universe in depth. But what made me finish playing A Time of Tungsten wasn't the meticulous world building or the thought given to the technology in the world - it was seeing the characters gradually grow and warm to each other.
If you enjoyed A Time of Tungsten...
Related GamesPeople who like A Time of Tungsten also gave high ratings to these games:
|Myriad, by Porpentine|
Average member rating: (22 ratings)
branching outcomes of a fetid day. 115 nodes. suited for treaders, meat-eaters, plant-eaters, students, arthropods, starvers, and victims. inspired by HyperCard shareware adventures packed on cd-roms with 500+ games on them | All The...
| minor fall MAJOR LIFT, by Lady Isak Grozny|
Average member rating: (6 ratings)
You step into the shoes of Lev/Liubov Morgenshtern, a bigender writer living in the city of Svet-Dmitrin. You meet and get to know one Anzu Menelik, beautiful and mysterious. A proof-of-concept/prototype for a longer interactive fiction...
|Open Sorcery, by Abigail Corfman|
Average member rating: (30 ratings)
You are online. You are fire and order. You are here to protect. ---- "Open Sorcery" is a game about technology, magic and becoming a person. It follows the development of an Elemental Firewall--a creature of intertwined magic and code....
This is version 8 of this page, edited by Doug Orleans on 10 December 2016 at 1:35pm. - View Update History - Edit This Page - Add a News Item