* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood?
Converted from original code by Paul David Doherty."
[--blurb from The Z-Files Catalogue]
-- Duncan Stevens
|Average Rating: |
Number of Reviews: 2
Write a review
Sure, it has all the limitations of the other Scott Adams two-word parser games...but it just has more atmosphere than the others. Its a genuinely creepy game in a way that's difficult to define (admittedly, it probably doesn't stand the test of time very well today).
Its actually one of the less difficult Scott Adams games; if you have an IF background (and if you don't, surely you have better things to be doing with your time?), you should be able to figure this thing out. Its not likely to leave you permanently stuck, and that is always a blessing. I recommend playing the graphical version that was released for the Apple II, and maybe other systems, if possible (the Apple II version can be found online). Of all the Scott Adams graphic adventures, this is the one that was most enhanced by graphics. The ridiculously sparse descriptions are given a nice boost via the visuals, and a couple of the sights towards the finale are well-worth seeing, in all their primitive glory.
I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.
But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.
A real keeper. Beating it on your own could take quite a while, though.
If you enjoyed The Count...
Related GamesPeople who like The Count also gave high ratings to these games:
|The Legend of the Missing Hat, by Adri|
Average member rating: (25 ratings)
A tiny story about four tiny ninjas and a tiny top hat.
The Land Beyond the Picket Fence, by Martin Oehm
Average member rating: (3 ratings)
|Guttersnipe: Carnival of Regrets, by Bitter Karella|
Average member rating: (5 ratings)
Guttersnipe: Carnival of Regrets is a humorously grotesque (or grotesquely humorous) game about a circa 1929 street urchin and her pet sewer rat trying to survive a trip through a dark carnival full of sin, secrets, and murderous clowns....
PollsThe following polls include votes for The Count:
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Calling all Scott Adams fans... YOU PICK: I'll Play by diddlescatter
Okay, I've never played a Scott Adams game (*gasp!*), and I can't decide where to start. So here's my question to all you seasoned pros out there: IF I WERE TO PLAY JUST ONE SCOTT ADAMS GAME IN MY LIFE, WHICH ONE SHOULD I PLAY? Cast your...
Your very first game. by DustyCypress
Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure...
This is version 6 of this page, edited by OtisTDog on 19 April 2016 at 1:03pm. - View Update History - Edit This Page - Add a News Item