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Showing All | Show by Page - OtisTDog, December 21, 2023 - Titania Lowe, November 17, 2023 - Kastel, April 8, 2023 - bkirwi, January 3, 2023 - vivian rabbit, October 20, 2022 - sw3dish, October 13, 2022 - Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022 - Malasana, August 8, 2021 - Karlok (Netherlands), April 14, 2021 - Zape, September 12, 2020 - Virix, August 2, 2020 - William Chet (Michigan), July 19, 2020 - kevan, May 20, 2020 - kierlani, May 14, 2020 - Edo, May 10, 2020 - ZAD-Man, January 4, 2020 - beecadee, September 15, 2019 - Ashen_, July 23, 2019 2 of
3 people found the following review helpful:
An initial rush of excitement, but can't sustain itself (literally), May 30, 2019by deathbytroggles (Minneapolis, MN) Shrapnel is impossible to describe without spoilers, so just know that if you like Cadre's writing or like gimmicks (and don't mind low interactivity) you should just play it. It takes about fifteen minutes. Was this review helpful to you? Yes No Remove vote | Add a comment
- elias67, March 12, 2019 - Robb Sherwin (Colorado), March 6, 2019 - SchnickelFritz (TX), December 26, 2018 - Laney Berry, September 29, 2018 - DustyCypress (Hong Kong), May 19, 2018 - Stas, April 15, 2018 - Julia Myer (USA), August 27, 2017 - Wanderlust, August 3, 2017 - Cory Roush (Ohio), July 19, 2017 - Kyriakos Sgarbas (Hellas (Greece)), May 25, 2017 - John of Thornwick, January 12, 2017 0 of
4 people found the following review helpful:
What a quirky game!, October 18, 2016Definitely reminds me of 'Let's Make A Deal', door #1-dead, door #2-dead! LOL Was this review helpful to you? Yes No Remove vote | Add a comment
- NinaS, July 3, 2016 - ToALonelyPeace, June 10, 2016 - Rollersnake (Rogers, AR), May 1, 2016 - E. W. B., February 23, 2016 2 of
2 people found the following review helpful:
A wildly inventive game with graphic content, February 3, 2016by MathBrush Shrapnel messes with your head and with IF conventions in very creative ways. It starts out in typical Zorkian fashion (standing west of a white house) and quickly degenerates into bizarreness. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
- Aryore, December 13, 2015 - KingofSushi, October 12, 2015 - Christina Nordlander, September 3, 2015 - Ivanr, August 24, 2015 - CMG (NYC), August 17, 2015 - dutchmule, July 30, 2015 - Matt W (San Diego, CA), March 23, 2015 - Thrax, March 12, 2015 - cabalia (Ohio), March 5, 2015 - Asherred, February 27, 2015 - NJ (Ontario), February 1, 2015 - Catalina, December 1, 2014 - Sobol (Russia), October 26, 2014 - Witchy W, October 25, 2014 - Caleb Wilson (Illinois), May 22, 2014 - Lorxus, March 8, 2014 - Ismarus, February 13, 2014 - francisthe3rd (Horseheads, NY), January 23, 2014 - RichCheng (Warwickshire, UK), January 12, 2014 - streever (America), November 23, 2013 - John Simon (London), October 31, 2013 - Simon Deimel (Germany), October 7, 2013 - Zeofar, August 30, 2013 - Artran (Taipei, Taiwan), August 13, 2013 2 of
2 people found the following review helpful:
A lopsided puzzle-box, July 10, 2013by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.) Related reviews: adam cadre Play it if: you have a thing for mindscrew tales and want a short, essentially puzzleless story. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Scary, but at a price, July 8, 2013by Ant-Fan This game (if you can call it a game, you can't really play it) is really only good at one thing. It's not a fun way to pass time. It's not an interesting story to play through. What it's good at is sending you on a ride. The storyline (or lack thereof) tosses you around in every which direction without warning, which is confusing (and not quite as fun), but it ends up working to startle you more often than not. Was this review helpful to you? Yes No Remove vote | Add a comment
- Satupeka, June 24, 2013 - DJ (Olalla, Washington), May 9, 2013 - Floating Info, April 3, 2013 - Stewjar (USA), January 29, 2013 - Sdn (UK), December 24, 2012 - Edward Lacey (Oxford, England), December 16, 2012 - bluevelvetwings, October 5, 2012 - AADA7A, September 21, 2012 - stadtgorilla (Munich, Germany), August 30, 2012 - kala (Finland), May 25, 2012 - Joey Jones (UK), May 15, 2012 - Dannii (Australia), April 23, 2012 0 of
4 people found the following review helpful:
Get confused!, March 27, 2012by RekoOne It exists two kinds of confusing games. Either you gets confused and irritated or you gets confused and compelled to continue playing to knew that is happening. This game is the essence of the positive confused. You don't understand anything of that is happening and you like it. Was this review helpful to you? Yes No Remove vote | Add a comment
- Pinstripe (Chicago, Illinois), March 27, 2012 - E.K., January 12, 2012 - trojo (Huntsville, Alabama, USA), December 7, 2011 - EJ, November 2, 2011 - MonochromeMolly, October 26, 2011 - Nikos Chantziaras (Greece), September 5, 2011 14 of
16 people found the following review helpful:
Sorry, do you mind if I put a fragmentation grenade in your mind?, September 4, 2011by Victor Gijsbers (The Netherlands) In certain respects, Shrapnel is a lot like Photopia: a distinct lack of freedom for the player, a fragmented narrative. But where Photopia's story is merely told non-chronologically and from different points of view, Shrapnel's story has quite literally been blown apart by a fragmentation grenade. Was this review helpful to you? Yes No Remove vote | Add a comment
- Savaric (Sweden), August 31, 2011 - Corwin71, July 9, 2011 - Nemansphere, June 30, 2011 - Xeinok (Cali/Osaka/Pattaya), June 10, 2011 - Nathanial, May 26, 2011 - flamingoboots, May 26, 2011 - Ollie (UK), May 12, 2011 - Jonathan Blask (Milwaukee, WI, USA), April 4, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - Walter Sandsquish, February 2, 2011 - snickerdoddle, January 27, 2011 - Ben Cressey (Seattle, WA), January 26, 2011 - A. P. Sillers (United States, East Coast), January 19, 2011 - GDL (Philadelphia, Pennsylvania), January 11, 2011 - Narcisse, November 26, 2010 - Adam Rezich, October 11, 2010 - Chris Longhurst (Oxford, UK), October 8, 2010 - Mr. Patient (Saint Paul, Minn.), September 16, 2010 - Joel Webster (Madison, WI), July 26, 2010 - Juleske, July 20, 2010 - strikemeyer (Atlanta, Georgia), June 12, 2010 - Patrick M. McCormick (United States), May 28, 2010 8 of
11 people found the following review helpful:
Not My Favorite, May 26, 2010by tggdan3 (Michigan) Okay, it's hard to say much without giving away the story but... Was this review helpful to you? Yes No Remove vote | Add a comment
- pearceduncan (New Zealand), March 23, 2010 - Sam Kabo Ashwell (Seattle), February 15, 2010 - Divide (Wroclaw, Poland), January 26, 2010 - Amy Kerns (Tucson, AZ), January 16, 2010 - Grey (Italy), December 25, 2009 - jflower, December 18, 2009 - Andreas Teufel (Poland), December 17, 2009 - TempestDash (Cincinnati, Ohio), December 4, 2009 - C.E.J. Pacian (England), November 11, 2009 - Sorrel, October 13, 2009 1 of
3 people found the following review helpful:
Ingenious but unsatisfying, October 12, 2009by tinroof I loved the gimmick to this game, something that I doubt would have worked so well in another medium, so I was disappointed to find that the story was fairly shallow. Everything was very linear, and there was little to draw the player in, so the gimmick fell flatter than it could have in a more deeply involved game, and the canned explanation it got at the end, while creative, spoiled a lot of the surreality that was the main reason it worked for me in the first place. Was this review helpful to you? Yes No Remove vote | Add a comment
- lupusrex (Seattle, WA), October 4, 2009 - Pope Richard Corey (Colorado), September 21, 2009 - Hipster Scumbag, July 14, 2009 - Stephen Gilbert (Canada), July 11, 2009 - Fabien Vidal (Tours, France), July 7, 2009 - four1475 (Manhattan, KS), June 13, 2009 - Mark V. (Madrid, Spain), June 2, 2009 - Bart Oshgo, April 16, 2009 - Zharradan, March 10, 2009 - Molly (USA), January 29, 2009 - Shigosei, January 21, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 17, 2009 8 of
10 people found the following review helpful:
Fragments from an explosion, November 11, 2008by WriterBob (Richmond Hill, Ontario) "Shrapnel," lives up to its name quite beautifully. This game could not have had any other name. Here is another fine example of a game that stretches traditional IF to its boundaries. Things aren't always as they appear. Was this review helpful to you? Yes No Remove vote | Add a comment
- Linnau (Tel-Aviv, Israel), October 31, 2008 - AardvarkSoup (IJmuiden), September 25, 2008 - Maze (Rome, Italy), September 7, 2008 - burtcolk, September 3, 2008 - Wesley (Iowa City, Iowa), September 1, 2008 - Beekeeper, July 28, 2008 - Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008 - Otto (France), June 9, 2008 - paperclypse (Portland, OR), April 24, 2008 - Hans Möller (Sweden), April 5, 2008 - brattish (Canada), April 3, 2008 - bolucpap, March 19, 2008 - Leland Paul (Swarthmore, PA), March 15, 2008 - Cheryl L (Australia), March 11, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Interference (Oxford, England), February 14, 2008 - Matt Kimmel (Cambridge, MA), January 23, 2008 - Michel Nizette (Brussels, Belgium), January 18, 2008 - incandenza (carrboro, north carolina), January 17, 2008 - tfbk, January 10, 2008 1 of
7 people found the following review helpful:
Stunning, January 2, 2008by Dominic Delabruere (U.S.A.) Interactive fiction players who have gone underground Infocom's "Zork I" are sure to find both an odd familiarity and a terrifying element of the unknown in this story, and others will find the story just as intriguing. Masterfully developed and deeply haunting, "shrapnel" weaves elements of history and science fiction into an unforgettable though short piece. Was this review helpful to you? Yes No Remove vote | Add a comment
- Juhana, December 15, 2007 5 of
7 people found the following review helpful:
The least flattering thing I can say is that it's good., December 14, 2007by MattArnold (Ann Arbor, Michigan) Provided you understand that a book, movie, game, or other work is intentionally brutal, frightening, demoralizing, or has some other unpleasant effect on the psyche-- and provided you decide that you like that genre of horror-- then go ahead and read said book, watch said movie, play said game. But there's no point complaining if the work makes you want to take out your soul and wipe it on your pants: that's what it's for. Was this review helpful to you? Yes No Remove vote | Add a comment
- Miron (Berlin, Germany), December 11, 2007 - Isxek, December 4, 2007 - VK, December 1, 2007 - Jonathan Harford, November 19, 2007 - anj tuesday, November 18, 2007 9 of
15 people found the following review helpful:
More interesting than great, November 17, 2007by Emily Short Adam Cadre constantly experiments with the formal limits of IF, and shrapnel is another such experiment: it plays against the standard ideas of where the game begins and ends, and what a player should be allowed to control. It's worth playing if one is interested in the history of the form, or fond of Adam's writing; and it's short enough that it's not likely to feel like a waste of time, even for people who decide they don't care for it. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
A story perfectly suited to its medium., November 7, 2007To give some context here, the main attraction of IF for me is the storytelling - I enjoy the odd puzzle, but not half as much as a well-told story. The storyline of Shrapnel is interesting but not ground-breaking; Shrapnel's strength lies in its medium. The choice of IF over paper and ink pulled me forcefully into a narrative that I might normally have dismissed as "not my thing". Moreover, it's a story that I plan to read again, or at least skim. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nusco (Bologna, Italy), October 31, 2007 - Hauston (Seattle, WA), October 30, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Personman (Somerville, MA), October 24, 2007 - zer, October 24, 2007 - Michael R. Bacon (New Mexico), October 20, 2007 Baf's GuideThis is one of those games that you can't say very much about without weakening the impact, but I'll say what I can. The content can be broadly described by two words: violence and gimmicks. Despite some structural allusions to Zork, it's story-driven (or possibly gimmick-driven) with no puzzles, except insofar as the story itself is rather puzzling. Nightmarish, disjointed, short enough to be played at one sitting, does some interesting things technically (including some tricks that I didn't notice until poking around in my second play-through). Far from perfect as a work of art, but I don't count the time spent playing it as wasted. -- Carl Muckenhoupt
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