Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


cell.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
cellwalk.txt
Walkthrough

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Stone Cell

by Steve Kodat

Fantasy
1999

(based on 6 ratings)
1 member review

Game Details

Language: English (en)
Current Version: Release 1
License: Freeware
Development System: TADS 2
Baf's Guide ID: 620
IFID: TADS2-6ABA59D035A7C2E93F8C2FDA15A15293
TUID: 801nv4c2g1k48cmm

Awards

14th Place - 5th Annual Interactive Fiction Competition (1999)

Editorial Reviews

Baf's Guide


A mess, but an interesting and original mess. You're a peasant girl in a medieval village, tossed in jail for showing up at church improperly attired, and the plot goes in various strange and unpredictable directions from there. The writing varies between competent and ludicrously overdone--melodrama and cliches are prevalent--and there are several peculiar game design decisions, notably the decision to split your cell into a 3x3 grid and hide many of its salient features from you. On the other hand, the whole thing is thoroughly done--you can ask various NPCs about numerous topics, virtually every bit of scenery is implemented--and on the whole it seems like this would have been quite good with some cleanup work.

-- Duncan Stevens

SPAG
The game fairly drips with information: virtually no scenery is left unimplemented, for one thing, and there are lots of doors that you simply cannot get through. The effect is that the game's world seems much larger than it is--you have the sense that you have seen only a small portion of it by the end of the game--which is certainly a nice touch. Unfortunately, the masses of detail available mean that it's easy to fail to discover something important, or to lose an important name in the shuffle--and even at the end of the game, I could not discern how I should have learned a few key bits of information.
-- Duncan Stevens
See the full review

SynTax
Written using Tads, Stone Cell is well coded with good use of grammar and elaborate descriptions that err on the side of overwritten. While geographically quite small SC is comprehensively detailed, with much extraneous scenery implemented, which goes a long way toward successfully creating a feeling of a world in which the game takes place. Unfortunately it would appear that more work went into the game descriptions than into the storyline as I found much of the plot implausible and a few of the puzzles a little tenuous to say the least. Hindsight plays a large part in the puzzle solving process as many of the problems weren't only poorly clued but involve the sort of task which you have to get wrong before you even know that it's a puzzle.
-- Nick Edmunds
See the full review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Think about the things you might do if you were trapped in a dungeon. Perhaps you'd listen at the door? Smell your straw mat? Feel along the walls, hoping to find a secret passage? If you did find a crack, might you try to pry it with something? I think so. Yet "listen", "smell", "feel", and "pry" are all unimplemented, along with a host of other verbs that ought to be there. Authors, take note: if you plan to trap your players in an enclosed space, and make a puzzle out of how they are to get out, the puzzle won't be much fun unless that space is very well implemented. The more often a player tries logical things that aren't accounted for in the parser, the surer that player will feel that the solution is simply arbitrary... Unhappily, this sort of thing is exactly what Stone Cell lacks, and the lack degrades it from a great game to merely an interesting experiment in IF techniques. The experiment does teach us something, but the flaws that surround it teach us even more, and the learning process isn't as much fun.
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(1)
4 star:
(0)
3 star:
(2)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Reviews: 1
Write a review


A medieval jailbreak game, July 16, 2017
by MathBrush
Related reviews: about 1 hour
This game starts with a long cinematic-type sequence where you are thrown in jail for dressing like a boy.

It's notable for changing location descriptions. However, everyone I've seen that beat it used the walkthrough. It contains several unintuitive puzzles, and is one of those games best experienced via walkthru, in my opinion.

If you enjoyed Stone Cell...

Related Games

People who like Stone Cell also gave high ratings to these games:

Walker & Silhouette, by C.E.J. Pacian
Average member rating: (40 ratings)
Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in the text. Walker & Silhouette...

Augustine, by Terrence V. Koch
Average member rating: (11 ratings)
St. Augustine, Florida is a city rich in history. Touted as the Oldest City in the United States, tourists flock to her to learn something of the nation's earliest settlers and get a sense of what life was like in the past. But there is...

Arrival, or Attack of the B-Movie Clichés, by Stephen Granade
Average member rating: (29 ratings)

Suggest a game

Links




This is version 3 of this page, edited by Edward Lacey on 6 April 2013 at 8:27am. - View Update History - Edit This Page - Add a News Item