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1-19 of 19 - Edo, June 11, 2022 - Zape, May 1, 2021 - E.K., August 6, 2017 - Wanderlust, July 30, 2017 1 of
2 people found the following review helpful:
A game with a few mini-maze puzzles. Part of the infamous hat puzzle, February 4, 2016by MathBrush Together with Cold Iron, Last Day of Summer, and The Life (and Deaths) of Doctor M, this game was part of a meta-puzzle in IFComp 2011. The idea was that four games would have connections, and by pursuing clues in one, you could open more in the other games. Was this review helpful to you? Yes No Remove vote | Add a comment
- Floating Info, June 28, 2014 - John Simon (London), November 1, 2013 3 of
3 people found the following review helpful:
Quite ok fare (RR #4), October 4, 2012by Andy Devil Playing Games is a short fantasy game about an trial of initiation in a semi-secret club. Not much information about the setting is revealed, which is a shame since the writing is quite competent. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
- DJ (Olalla, Washington), September 11, 2012 - Audiart (Davis, CA), February 27, 2012 - Karl Ove Hufthammer (Bergen, Norway), January 27, 2012 4 of
4 people found the following review helpful:
Competent, If Disappointing, December 7, 2011The initial setup seemed promising, and I envisioned a game based around secret societies and the playing of complex games. It didn't exactly pan out as I first hoped it would. The opening section hinted at a game more interesting than this one. Playing Games is easy (i.e., I wouldn't have dreamt of using a walkthrough), and mostly well clued. I had a little trouble with one of the puzzles (Spoiler - click to show)(setting the watch), because it involved performing a general action on an item immediately after mechanically interacting with the item (so you're falsely led to believe that you should mechanically interact with the item in a different way). There was some nice comedic touches, but there really wasn't much descriptively or story-wise to the game. The point of the game was the game boards rendered in ascii art, which was competently done. I was sort of looking forward to a series of logical solitaire-esque games*, but they were really all just invisible maze puzzles. Perhaps other people find these challenging, but my spatial memory is good enough for them not to pose a challenge. The main benefit of the game was rather that it showed the possibility of rendering game boards visually in an IF game (perhaps that's already been done before, but I haven't seen it). All in all, it seemed to be an amusing if not particularly awe-inspiring game. UNTIL, I learned about the metapuzzle, and then its awesome factor (along with the other three games) ever so slightly went up a notch. *I have a history of disappointment with logic puzzles that don't turn out to be logic puzzles. Was this review helpful to you? Yes No Remove vote | Add a comment
- Squinky (Canada), November 17, 2011 - Sam Kabo Ashwell (Seattle), November 17, 2011 - perching path (near Philadelphia, PA, US), November 16, 2011 - Hannes, November 12, 2011 - trojo (Huntsville, Alabama, USA), October 31, 2011 - Mr. Patient (Saint Paul, Minn.), October 28, 2011 - ifwizz (Berlin, Germany), October 27, 2011
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