Tapestry

by Daniel Ravipinto

Afterlife, Religious, Time Travel
1996

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5 star:
(7)
4 star:
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3 star:
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Number of Ratings: 41
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- Mr. Patient (Saint Paul, Minn.), January 31, 2011

- Ben Cressey (Seattle, WA), December 22, 2010

- loungeman (Bilbao, Spain), January 4, 2010

- lupusrex (Seattle, WA), October 4, 2009

- GDL (Philadelphia, Pennsylvania), July 30, 2009

- Michael L. (Germany), June 10, 2009

- Shigosei, June 7, 2009

- Dave Chapeskie (Waterloo, Ontario, Canada), May 4, 2009

17 of 18 people found the following review helpful:
Holds up well over the years, May 3, 2009

We played tapestry on ClubFloyd recently, and took the game through all the various possible threads, something I'd never done on my own, years ago, when I first played it. What I found, first off, is that the game holds up well over a dozen years after initial release, and that second, the path I originally took that I thought best was probably less than ideal. Worth revisiting if you've played before, but only once.

Daniel Ravipinto stated at the time that he wrote the game that his goals were to see if a serious and interesting story could be merged with traditional IF 'puzzle' elements without one overshadowing the other, and to explore mutually-exclusive paths, a pre-defined main character, moral dilemmas, 'puzzle-less' IF, and semi-realistic NPCs. He does a very good job of this. This is a piece of IF well worth downloading.

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- Michael R. Bacon (New Mexico), April 29, 2009

- Mastodon, March 26, 2009

- Aaron Mumaw (Appalachia), December 22, 2008

- Linnau (Tel-Aviv, Israel), October 31, 2008

- thisisboots, August 15, 2008

- Kariadne, June 4, 2008

- Cheryl L (Australia), March 11, 2008

- Tyrog, December 14, 2007

Baf's Guide


A small game about fate and accountability. Timothy Hunter (not the boy magician of comic fame, even though Ravipinto seems to be a fan) has died. During a long and mostly noninteractive prologue, an angelic being called Morningstar presents him with the opportunity to relive three crucial moments and undo the decisions that caused him great guilt in his life. Whether he accepts his fate or changes it really is up to the player - there are three contradictory paths through the game. A bit preachy and light on world-modelling, but intriguing and unusually character-based.

-- Carl Muckenhoupt

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