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Story file
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Professor Frank

by Laurence Kilday


(based on 10 ratings)
1 member review

Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: 1
Development System: Inform 7
IFID: AF4B1356-FA24-4315-9E00-6EC0E6E115BB
TUID: 7ingcjsd0nqpk2hd


34th Place - 17th Annual Interactive Fiction Competition (2011)


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Number of Reviews: 1
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A massive, lock-and-key goofy humor game, May 21, 2016
This is a very large, spare game entered into IFComp. You wander around a large variety of areas, including a library, a secret lab, a castle, and a haunted pyramid.

Gameplay consists of three main mechanics: finding gold rings in odd places, finding keys and later unlocking things, and giving a variety of appropriate ethnic foods to crazed individuals who generally jump out of cabinets, boxes, coffins, and so on. You also have a pirate bird companion whom you can talk to, and a large number of NPCs who lampshade the games incompleteness by saying things like "I would have more powers if I had been implemented correctly!"

Room descriptions are spare, and gameplay can get repetitive.


This is version 2 of this page, edited by David Welbourn on 26 October 2011 at 6:08am. - View Update History - Edit This Page - Add a News Item