The Price of Freedom: Innocence Lost

by Briar Rose

2014

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An impressive range of moral and strategic choices, May 8, 2014
by delano (Canada)

A game about slavery in ancient Greece, with an impressive range of moral and strategic choices. Each situation is quite unique, and similar situations have prominent differences. Even the lengthy training sessions mix games of combat and skill. This wide range of choices is a real feat on the part of the author, and the best aspect of the game.

I found the characters to be more developed than the setting, and I suppose this makes sense in a game in which the player's score is defined entirely on their standing with the other characters. The game is mainly (but not entirely) set in a practice gladiator ring, which diminishes the historical aspects of the game.

The minimal setting is only really problematic because the story makes a point of the characters coming from different places. Any geographical setting is defined relative to the characters; countries are not so much a time and place, but a set of personality differences.

Take, for example, Lula's claim that Ethopians forbid crying. This is a believable cultural difference that contrasts Greece and Ethopia, and it is a good way of characterizing Lula's emotional strength, but it hardly evokes Ethopia as a place.

Combine this lack of setting with casually phrased dialogue and narration, like "Need a partner?" and "The crowd goes wild", and the game seems a little too modern.

Despite that, there are a few serious discussions concerned with the history and nature of slavery. I'm not an expert, but these discussions seem accurate. For example: (Spoiler - click to show)Caecelia questions whether the Gods destine some people to be slaves, and (Spoiler - click to show)Titus' mistress encourages you to buy freedom at the end of the game. All good efforts at describing a historical situation, and with a few more efforts like those, this could be a very good historical game.

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