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1st Place - Spring Thing 2014
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Number of Reviews: 2
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A text-heavy game about gladiatorial fighting, May 16, 2016
You play one of two brothers betrayed into slavery. You enter a slave ship and train in Rome. You might a variety of people whom you have relationships with, and you have a few skills like strength and speed.
The writing was okay, but the story was interesting. It does suffer from some stereotypes; there are african slaves who speak in broken english, and are all strong and athletic, while the white slaves are praised for being intelligent and good at strategy despite their weakness. A fair, blue-eyed redheaded girl is a main love interest, and so on.
An impressive range of moral and strategic choices, May 8, 2014
I found the characters to be more developed than the setting, and I suppose this makes sense in a game in which the player's score is defined entirely on their standing with the other characters. The game is mainly (but not entirely) set in a practice gladiator ring, which diminishes the historical aspects of the game.
The minimal setting is only really problematic because the story makes a point of the characters coming from different places. Any geographical setting is defined relative to the characters; countries are not so much a time and place, but a set of personality differences.
Take, for example, Lula's claim that Ethopians forbid crying. This is a believable cultural difference that contrasts Greece and Ethopia, and it is a good way of characterizing Lula's emotional strength, but it hardly evokes Ethopia as a place.
Combine this lack of setting with casually phrased dialogue and narration, like "Need a partner?" and "The crowd goes wild", and the game seems a little too modern.
Despite that, there are a few serious discussions concerned with the history and nature of slavery. I'm not an expert, but these discussions seem accurate. For example: (Spoiler - click to show)Caecelia questions whether the Gods destine some people to be slaves, and (Spoiler - click to show)Titus' mistress encourages you to buy freedom at the end of the game. All good efforts at describing a historical situation, and with a few more efforts like those, this could be a very good historical game.
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This is version 2 of this page, edited by Andrew Schultz on 11 April 2014 at 5:59pm. - View Update History - Edit This Page - Add a News Item