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About the StoryA pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music features Daniel Bautista's rendering of Beethoven's Grosse Fuge on electric guitars. (Music can be turned off and on in-game. Download links may stop working temporarily as the files get processed.)
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The goal of each puzzle is clearly stated in bold-type at the beginning of each puzzle, and stated again upon using the command "look". So, for example, the goal of the first puzzle is to get all the characters to ring a gong on the same turn. There are four characters in each puzzle (Een, Twee, Drie, and Vier). The trick to the game is that upon typing a command, Een will execute that command immediately, Twee will execute that command on the second turn, Drie on the third turn, and Vier on the fourth turn (hence the clever title of the game). There are 8 total puzzles in the game, and it is possible to move between puzzles if you become stuck. Unfortunately, I encountered a fatal error in the seventh puzzle and had to exit the game. However, I enjoyed the other 6 puzzles enough to award the game 4 stars.
For any like-minded puzzle-lovers out there who enjoy a bit of logic with their morning coffee, this game is highly recommended. The concept is original and a few of the puzzles are quite challenging. After solving each puzzle, the game tells you how many turns you took to solve the puzzle and the fewest number of turns in which the puzzle can be solved, which gives the game a modicum of replayability for anyone who wants the challenge of finding the optimal solution. The end of each game also offers the opportunity to display the actions you took so you can record your solution for later analysis. A hint for anyone playing it: Glulxe has a scrollback feature that is accessed from a button at the top of the screen. It's highly useful for discovering which actions are cued up for each character.
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IF Arcade by Ivanr
Graham Nelson once said that a text adventure is a "novel at war with a crossword puzzle". In some works, the novel wins, and in some the crossword wins. This is a list of games where both of them are trounced by the NES. In other words,...
PollsThe following polls include votes for The Art of Fugue:
Games featuring music by Karl Ove Hufthammer
I have always thought that music has a huge potential for enhancing IF, more so than graphics has. So what are the best examples of IF games that use music? Note that this poll does not include games with only sound effects; they have to...
Games with "logical" puzzles by Victor Gijsbers
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
This is version 5 of this page, edited by Victor Gijsbers on 28 September 2010 at 12:48pm. - View Update History - Edit This Page - Add a News Item