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Cactus Blue Motel

by Astrid Dalmady profile

2016

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Reviews and Ratings

5 star:
(17)
4 star:
(23)
3 star:
(6)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Ratings: 49
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- Stas, April 1, 2018

- airylef, December 25, 2017

- Dominia, December 22, 2017

- LatinAlice (Canada), December 10, 2017

- Prosilire (New York City), December 3, 2017

- helado (a small ceramic bowl), October 4, 2017

- Julia Myer (USA), August 29, 2017

- Wanderlust, August 3, 2017

- Spike, July 22, 2017

- Ivanr, July 20, 2017

- John Ayliff (Vancouver, BC), July 17, 2017

- lastplaneout (Boone, NC), June 22, 2017

- IFforL2 (East Asia), June 13, 2017

A heavily location-based long Twine with excellent styling, May 22, 2017

by MathBrush
Related reviews: about 1 hour
It took me 209 choices to complete this game on my third playthrough.

This game took third in IfComp 2016, but as of this writing, it has the highest rating and number of ratings on IFDB.

In this game, you arrive at and explore a mysterious old motel with a supernatural flair. The game uses two main types of links: mostly-static location-based links for movement, and then conversation/emotion links for small scenes that play out as you move.

The two kinds of links are very consistent, making for some great gameplay. The styling is also good, with some nice animations and fonts and colors.

- NJ (Ontario), May 19, 2017

- Laney Berry, May 18, 2017

- gapaot, April 27, 2017

- Ismarus, March 11, 2017

- Devon Preara, February 23, 2017

- Squidi, February 17, 2017

- Witchy W, February 5, 2017

Evocative surreal atmosphere, January 28, 2017

I found the writing and the world created here to be unique and very intriguing. There's a lot of uncertainty here: what's really happening, how characters relate, what the consequences are of your actions, some of what's really going on with your character. This works well both for the uncertainty of a teenager whose life is about to completely change and for the surreal, uncanny environment. All in all, while it's not as game-y as some, it's a well-done literary/existential twine game.

- kala (Finland), January 17, 2017

- Mona Mae (South Africa), November 30, 2016

- Doug Orleans (Somerville, MA, USA), November 24, 2016


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