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1-19 of 19 - gattociao, August 16, 2023 - Edo, July 22, 2022 - Pinstripe (Chicago, Illinois), June 21, 2022 >INVENTORY - Paul O'Brian writes about interactive fiction Graham Nelson once described interactive fiction as "a narrative at war with a crossword." Letters From Home takes a definite side in this battle by being an interactive narrative where the main goal is to complete a crossword, and whose entire purpose is structured around puzzle-solving, the "crossword" part of the metaphor. The explicit connection with that metaphor is just one of the many pieces of Nelsoniana scattered throughout the game. From the introductory text, to the Jigsaw (grandfather clock and Titanic mementos) and Curses (sprawling mansion filled with relics of distinguished ancestors) references, to the somber traces of wartime, the whole thing comes across as a loving tribute to Graham. Being a Nelson admirer myself, I couldn't help but be impressed by the various clever nods to him peppered throughout this game.
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| Direct link | Add a comment - kierlani, April 20, 2020 5 of
5 people found the following review helpful:
Fun cryptic wordplay, August 27, 2018by wisprabbit (Sheffield, UK) Letters From Home is an unabashed puzzlefest. There's almost no plot whatsoever. That's absolutely fine by me - this game just wants to be a vehicle for word puzzles, and thankfully they're mostly good puzzles. Was this review helpful to you? Yes No Remove vote | Add a comment
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A somewhat confusing wordplay game finding hidden letters, February 9, 2016by MathBrush I've rarely been as confused playing a game as I was starting this one. You wander through a house, gathering traditional adventure items (a light source, a key, etc.), but also hidden letters of the alphabet. When you find eachone, you read a letter from around WWII that has no real plot or connection to other letters. I felt frustrated. Was this review helpful to you? Yes No Remove vote | Add a comment
- shornet (Bucharest), October 3, 2015 - Thrax, March 12, 2015 1 of
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Crossword IF, February 18, 2015by Amphiareion This is not a plot-driven game as such. Instead, the player collects clues to complete a crossword. The structure is consistent, with occasional pleasant puzzles, but suffers from obscurity in a number of places. (Spoiler - click to show)Since the main goal is to collect letters, one ends up having to work out synonyms or abbreviations for letter names. Some are witty, e.g. "double ewes"; some feel forced, e.g. "monsieur". A number of the puzzles also seemed forced, and one can put the game in an unwinnable position with no real warning. There was some occasional hunt the preposition frustration ("look in" vs. "look into"). Was this review helpful to you? Yes No Remove vote | Add a comment
- E.K., January 20, 2014 - Peter Blake, April 13, 2012 - Shigosei, January 22, 2009 - alice-meynell, July 20, 2008 9 of
9 people found the following review helpful:
Vexing, June 30, 2008by perching path (near Philadelphia, PA, US) While the game takes place in a serene country house being emptied by genial removal men, the player doesn't interact much with the plot or setting on a mimetic level. Rather, they wander about converting things into letters. Was this review helpful to you? Yes No Remove vote | Add a comment
- jfpbookworm (Hamburg, New York), February 28, 2008 - Wendymoon, January 15, 2008 - Sami Preuninger (New York City), November 30, 2007 Baf's GuideHalf interactive fiction and half Games Magazine extract, Letters From Home is strewn with challenging wordplay puzzles, among them collecting all the letters of the alphabets (disguised in various forms) and solving cryptic crossword clues. Packed with subtle humor and IF references, so there's fun to be had even if cryptic crosswords aren't your thing. Some of the puzzles are a bit obscure, but on the whole everything works impressively well. -- Duncan Stevens
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