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Showing All | Show by Page - Edo, August 17, 2023 - Kinetic Mouse Car, August 25, 2022 >INVENTORY - Paul O'Brian writes about interactive fiction Probably the thing I liked the most about The Plant was its puzzles. I know there were several other games this year that were focused on puzzles, and some of the puzzles in those games were excellent. However, I liked The Plant's puzzles better precisely because the game wasn't focused on puzzles. Instead, its puzzles were very well integrated into its story, so solving the puzzles really propelled the narrative. It's much more interesting to solve a puzzle when it opens the door to the next piece of the story, rather than being just one of a roomful of puzzles that you have to solve to escape that room. The Plant was probably the only game in this year's competition to give me a feeling similar to what I have when I play Infocom games. I love that feeling of uncovering an exciting story by cleverly putting pieces together, using items in unexpected ways, or doing the right thing at just the right time.
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3 people found the following review helpful:
Cleaning windows..., May 30, 2021Conveniently for the author of The Plant, his protagonist's car breaks down right in front of a sketchy detour leading to a mysterious plant off the main road. Equally convenient is the fact the boss of said protagonist is very eager to explore said plant... Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Clever, March 31, 2020"The Plant" is an engaging game which plays off the silliness of high-tech conspiracy theories by whimsically contrasting current technology with that of a former, fictional, Eastern-Bloc country. Was this review helpful to you? Yes No Remove vote | Add a comment
- Stian, January 24, 2019 - nosferatu, June 22, 2017 2 of
2 people found the following review helpful:
One of my favorites, February 8, 2017by Wladimir I just played this through, and this is my favorite IF game next to Blue Lacuna. It wasn't terribly difficult but it was a lot of fun. The story and atmosphere managed to grip me, the characters (not a lot of them) were sympathetic, it is well-written, and the puzzles made sense. No 'guess the verb' or obscure item combinations at all. All in all I needed a hint only once, for an item I had not managed to collect. It was a bit short, though. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
Like the statue with feet of clay and iron, February 3, 2016by MathBrush There is an old story about a man who dreamed of a giant statue with feet made of clay mingled with iron, symbolizing strength mixed with weakness. This game really made me think of that image. Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 11, 2015 - Snave, December 9, 2014 - Lorxus, March 8, 2014 1 of
1 people found the following review helpful:
Thoroughly Average, May 19, 2013by Andromache (Hawaii) The puzzles in this game were sensible and fair. I got stuck twice, but after discovering the solutions, I didn't feel too badly about not being able to find them. There are some red herring items that obscured some puzzles for me, and I'm not really sure why they were there when they're not really useful. Specifically, it made no sense to be able to manipulate them. I realize the point of red herrings is essentially to be useless. Made one puzzle more frustrating than it needed to be. The endgame puzzle was a bit incredible, however. Well-clued but who would expect it would have the effect it does? Couldn't suspend disbelief enough. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - MonochromeMolly, November 1, 2011 - André St-Aubin (Laval, Québec), May 31, 2011 - Mr. Patient (Saint Paul, Minn.), April 14, 2011 - Felix Pleșoianu (Bucharest, Romania), March 18, 2011 - Carlo, December 26, 2010 - Nikos Chantziaras (Greece), May 13, 2010 - Brian Conn (Eureka, California), June 19, 2009 - googoogjoob, May 21, 2009 - Mastodon, March 26, 2009 - Shigosei, February 22, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 12, 2009 - Audiart (Davis, CA), January 8, 2009 - fschuhi (Duesseldorf, Germany), December 30, 2008 - NiMuSi (London, UK), March 19, 2008 - zer, February 7, 2008 - Rose (New Zealand), January 23, 2008 - Michel Nizette (Brussels, Belgium), January 18, 2008 2 of
4 people found the following review helpful:
One of my favorites, November 22, 2007by puzzler (Everett, Washington) Roberts knows how to write a solid adventure game. The puzzles are challenging, but reasonable and well-clued, and integrated into the story setting. Also, as the author of TADS, the technical details of his games are generally faultless. He has several excellent games, but this is his best. I only wish he'd write more! Was this review helpful to you? Yes No Remove vote | Add a comment
- Eric Eve (Oxford, England), October 22, 2007 Baf's GuideEntertaining action caper that requires significant suspension of disbelief, but is well-crafted enough to be enjoyable anyway. Your car breaks down near a mysterious factory, and you stumble on some strange secrets. Impossible to die or otherwise render the game unwinnable, perhaps not the best design choice for this particular game (since the nature of the plot requires that you be in danger now and again, and the danger doesn't seem all that real if you know it can't do anything to you), but good for general player-friendliness. Lots of clever large-scale puzzles, lots of gadgetry to manipulate, and generally a well-built world with plenty of attention to detail. -- Duncan Stevens
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