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About the Story"Continue to believe it: you are not a loser.
In fact, this evening, you'll be a hero.
According to Article C, Section Eight of the Tennessee State Criminal Code, it is illegal for any person under twenty-one years of age to purchase, attempt to purchase, or otherwise obtain alcoholic beverages.
According to Deanna Vale, head cheerleader at your high school, the first person who can score some beer for her party tonight may sit at her cool clique's cafeteria table all year.
You are carrying an ATM card and a fake ID..." [--blurb from Competition Aught-Zero]
29th Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
This is one of the larger competition games with lots of locations to explore which need careful mapping. It has an inventory limit of five items and terse location descriptions, but on the whole the game is worth a look.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
This game comes across like a schoolyard bully, one who not only wants your lunch money but who wants to make sure you know that you're weak and ugly, too. It misses no chance to sneer at and belittle both the player and the PC.
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|Average Rating: |
Number of Reviews: 2
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This game shares an author with the surrealist classic Stupid Kittens, and it isn't hard to tell; the content may be more conventional, but the style of both mechanics and prose is very recognizable. I happened to like Stupid Kittens, and I think Got ID? isn't terrible either, but I could hardly blame anyone for deciding differently. De gustibus, and so forth.
(Disclaimer: I haven't actually played to the winning ending, so if the game becomes wildly more offensive after the opening stages (a distinct possibility) then I rescind my endorsement. All I can say with certainty is that I like what I played of it.)
A big, difficult game about buying beer while underage, July 16, 2017
You play an overweight, nerdy character who wants to be popular with the head cheerleader. You are going to try to get underage beer. It has a Jim Munroe sort of feel.
This game is full of NPCs and things to do and strange subplots, but its somehow hard to achieve anything besides wandering around. This is a game that would strongly benefit from a walkthrough. As it is, the hints are good, but each hint leads to other hints you should do first and the first steps are never really mentioned.
This is version 4 of this page, edited by Edward Lacey on 24 March 2013 at 2:07pm. - View Update History - Edit This Page - Add a News Item