Sam and Leo Go To The Bodega

by Richard Goodness profile

2013

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Reviews and Ratings

5 star:
(1)
4 star:
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3 star:
(8)
2 star:
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1 star:
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Average Rating:
Number of Ratings: 15
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1-15 of 15


0 of 1 people found the following review helpful:
Munchies simulator, June 26, 2019
by MathBrush
Related reviews: less than 15 minutes

This game portrays two stoners with a friendly relationship grabbing food to eat. There are four aisles in the grocery store, and most of the game involves selecting different foods and seeing what comes out.

It's weird, it's short, but it works. Scattered strong profanity.

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- Simon Deimel (Germany), July 9, 2015

- Joshua Houk, October 18, 2014

5 of 5 people found the following review helpful:
Gentle, misunderstood, February 28, 2014
by Jonas Kyratzes (The Lands of Dream)

Most of the previous Twine games by Richard Goodness are harshly satirical in nature; one could almost call them anti-Twine games. So it may be easy to misread Sam and Leo as some kind of rude (stoner) comedy, when in fact it's a surprisingly gentle story, full of genuine warmth for its protagonists. The fact that nothing extraordinary happens is part of the point: it's a glimpse into the lives of these ordinary, flawed, beautiful human beings, driven by the narrator's compassion and love (rather than pity or outrage).

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- Sharpe (Playing Kerkerkruip, the IF Roguelike), December 18, 2013

- Anya Johanna DeNiro (Minnesota), November 25, 2013

- Juhana, November 23, 2013

- Egas, November 17, 2013

- E.K., November 17, 2013

- Karl Ove Hufthammer (Bergen, Norway), November 16, 2013

- Edward Lacey (Oxford, England), November 16, 2013

- Mr. Patient (Saint Paul, Minn.), November 8, 2013

- N.C. Hunter Hayden, October 30, 2013

- ifwizz (Berlin, Germany), October 29, 2013

3 of 3 people found the following review helpful:
I never saw Harold and Kumar..., October 28, 2013
by streever (America)

I suspect this is a take-off/parody of Harold & Kumar, and I don't know if I'd have enjoyed it as much if I'd seen Harold & Kumar.

I enjoyed it. It was amusing, well-written, and randomized enough that I felt like my choices were making real differences in outcomes. While it isn't a particularly interactive game, it FEELS like one, and presents some choices which don't seem to have any bearing on the outcomes, but still feel engaging and real.

This is another well-done CYOA from the 2013 Inform competition.

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