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About the StoryIt is playgroup day and playgroup day is normally a good day but ever since that little red-haired girl started coming she always wants your toys.
She shouldn't get your toys.
You tried telling the mom this but she doesn't understand you. She mostly ignored you but then she just shoved a pacifier in your mouth and changed your diaper.
Child's Play was an entry in the 2006 Introcomp, where it took second place. The complete version was released on the 31st of December 2007.
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Puzzles; Winner, Best NPCs; Nominee, Best Individual Puzzle; Nominee, Best Individual NPC - 2007 XYZZY Awards
The star of the game is your nemesis, the little red-haired baby Zoe, who wants your favorite toy. Her behavior is so well-integrated into the rest of the game that it doesn't really stick out as an experiment in goal-seeking behavior or application of AI, but that's a sign of its technical success: Zoe, and to a lesser extent the other children, actively modify the environment and respond to the player's actions, carry out their own small plans, and display personality, without any verbal communication at all.
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Jay Is Games
Granade does an excellent job imbuing an adult sort of awareness into the unique mindset of a young child; the protagonist is entirely self-aware (as well as savvy enough to realize that adults will be of no help whatsoever) but must contend with limited abilities (cannot talk, cannot walk, etc). So, instead of relying upon strength or sophistication, you as baby must watch the world around yourself, observe patterns of behavior and learn how to manipulate the other children and adults into doing your will. Surprisingly Machiavellian!
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Number of Reviews: 2
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The writing is very cute, and the plot puts you in the mind of the child. People don't take you seriously, there are in-game reasons why PUNCH NPC doesn't get you a result. You can only carry a couple of items at a time, the smallest inventory limit I've seen, yet still makes the game fun and make sense.
And you have to be smart to figure out how to get at that toy and make sure the little red head doesn't get at it. Very clever!
The writing is great. The parents have silly conversations with each other, and the descriptions of people are great. Definately a fun game with more thought behind it than you might originally think. Long live Alphadog!
I also wrote a Walkthrough for it at: http://www.placesandpredators.com/tads/ChildsPlayWalkthrough.txt
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PollsThe following polls include votes for Child's Play:
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Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...
This is version 13 of this page, edited by Dave Chapeskie on 10 August 2010 at 2:56pm. - View Update History - Edit This Page - Add a News Item