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For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
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Post-ClubFloyd release
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
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For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Staying Put

by verityvirtue profile

Slice of life
2016

Web Site

(based on 4 ratings)
1 member review

About the Story

After hell went down over the Grémillet thing, Subramaniam helped you find this place. You'll have to lay low for a while, so that means not getting out of this room — or at least downstairs — until all this blows over. Subra said he'd call you when he'd "settled things".

Five days have passed, and Subramaniam hasn't called back. Already you've started waking later and later.

A goalless exploration game, originally written for LocusJam 2015.

Game Details

Language: English (en)
First Publication Date: January 3, 2016
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: F68DA7AE-5B29-43EB-972A-4EF197E4CD74
TUID: 5vhuz6bb6rfv32yy

Awards

Winner - The Neinth annual New Year's Minicomp

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Number of Reviews: 1
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2 of 3 people found the following review helpful:
Interesting premise diminished by awkward prose and errors, January 17, 2017
by streever (America)
This puzzle-free work has an interesting premise but seems to be broken with unimplemented and under-implemented actions. Most of the game consists of examining memories in your inventory: you have a phone which I couldn't seem to use, and memories (including one of a Peter) that I was unable to interact with.

I'm not sure if I missed my window: I didn't examine the Peter memory as soon as it appeared (announced with bold text in another memory), and that may explain why I couldn't access it later, but this seems like a bad design choice or a bug, as the piece even asserts that there are no puzzles or timed activities.

This piece takes place in a closed-off attic, where you hide from the public and reprisals by your former employer, the owner of a firm that seems to have been doing something questionably legal with medication. You stay put in your room, but can access a hallway and washroom, and work through linked memories. Eventually the piece ends, but I'm not sure why or what triggers the ending.

The prose can be clunky at times, and also features errors: one paragraph ends with a comma, and I am not sure if it's just a typo for a period, or if there should be more text that got cut off, but the awkwardness of the paragraph makes me think it's the latter.

I think this could become a strong piece with some editing and revising, but do not recommend it until then.

If you enjoyed Staying Put...

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This is version 5 of this page, edited by verityvirtue on 24 January 2016 at 1:34pm. - View Update History - Edit This Page - Add a News Item