Tenebrae Semper

by Seciden Mencarde

Collegiate, Horror
2010

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Number of Reviews: 2
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5 of 6 people found the following review helpful:
Ambitious, but poorly done and hard to make progress., August 26, 2011
by David Whyld (Derbyshire, United Kingdom)

This began with a frustrating little puzzle that prevented me leaving the start location until I had all my stuff, while quietly remaining silent on exactly what I needed to take with me. It was a puzzle made worse by ADRIFT’s buggy item carrying limits that prevented me picking up certain things – like a pen – because my hands are full. Oh, and if you pick up a pen, then drop it (as I did when experimenting with what items were necessary), you can’t pick the pen up again. Nasty “puzzle”. I ran into the same problem later on in the game when I returned to the room and then was prevented from leaving because one of the required items was no longer in my possession.

There were other annoyances – items listed in the room description not being examinable, typos, misleading exit messages, guess the verb and the like – but it’s easier to forgive these considering the three hour time constraint imposed by the comp. Nicely written, too, which was an added bonus.

Unfortunately, I couldn't figure out most of the time what I was meant to be doing. Even with the Generator open and actively cheating, it was difficult to guess what my next move should be and often I’d be left stranded in one location with no idea of what I was meant to do next. On the occasions when I did manage to make progress, this was usually done after trying every single thing I could think of doing. Not so much solving a puzzle as hitting upon the solution by sheer persistence.

Overall this seemed a little too ambitious for a three hour camp and the rough edges really showed.

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