Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story"Three or four sailboats cruise lazily in the glow of the setting sun, which casts a poetic shimmer across the swells. In the distance, about 15 km offshore, you can discern the dim, hunched shapes of the oil platforms. The breeze is straight out of some beach-blanket B-movie: salty, soft, and refreshing." [--blurb from Competition Aught-Zero]
20th Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
The Big Mama is an ambitious work with an intriguing structure and a strong sense of place. Somehow, though, it just didn't work for me, and I think there are a few reasons why. For one thing, the protagonist has the same first name as me, which produced a strange experience that I don't think any other piece of IF has given me. It's an odd feeling to have the PC introduce himself as "Paul" and be addressed as such in a game that hasn't asked for my name explicitly. I suppose that I wouldn't find this offputting in and of itself if the PC was a character I could relate to. Unfortunately, he isn't -- I found him pretentious and grandiose. One of the most prominent examples of this pretentiousness is the PC's insistence on constantly referring to the ocean as "the big mama" -- one or two references of this sort would be fine, but when the game hammers at it over and over again, flying into rhapsodic soliloquies about how "It's like some caring, artistic superior being has crafted this little coastline as an experiment in environmental beauty," I start to get the feeling it's trying to impress me with how deep and soulful the PC is, and I wasn't that impressed. Those kinds of details tend to make me roll my eyes a bit, and they're everywhere in the game.
See the full review
Reviews from Adam Cadre and Tina Sikorski.
Cadre: "I don't think the author was trying hard enough. If you're going to put the phrase 'the big mama' into pretty much every response, why stop there? Why, it could've appeared in every paragraph or, indeed, every sentence. (The big mama.) I mean, if it's good ten thousand times, why not a hundred thousand? Why not write in the style of Henrietta Pussycat, only swapping in 'the big mama' for 'meow'? What a missed opportunity. Also, the big mama."
Sikorski: "I found 4 or 5 different endings before I stopped playing, so there may be more depths here I have not plumbed. Those of you with more patience than I (and a CYOA roto-rooter) may discover more. It was an amusing diversion."
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
A multilinear game about the ocean, July 16, 2017
This game has around 40 endings, some after a very short time, and some after a very long time. It has some fairly complex NPCs.
As a beach game, there are several references to babes and illicit activities under boardwalks, and some fairly non-explicit scenes involving such. There's also a touching scene with a toddler.
This is version 5 of this page, edited by Edward Lacey on 23 March 2013 at 9:19am. - View Update History - Edit This Page - Add a News Item