Escape from Crulistan

by Alan Smithee

Espionage
2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

[E]very single year the comp has seen at least one "homebrewed" game -- that is, a game written without the aid of a major IF language such as Inform, TADS, or Hugo. And not one of those games, not one, has had a parser and model world to match that which comes automatically with the major IF languages. Some have had their own nifty features, to be sure, but the core of IF (and the biggest programming challenge as well) is the parser and model world. When that is lacking, the game is just not going to be good, no matter what else it has going for it. If you've guessed by now that Escape From Crulistan is no exception to this trend, congratulations.

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