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About the StoryAn eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those sounds in the dark.
Play in an offline, sound and graphics-capable interpreter is recommended.
Contains creepy and possibly surprising atmospheric sound effects. Does not contain "screamer" type audio/visual jump-scares.
11th Place - 20th Annual Interactive Fiction Competition (2014)
The full game contains about 8 megabytes of sound files.
TransparentM is the game with all audio stripped out, greatly reducing the file size down to to 2.3 meg, which makes the game more feasible to store on a mobile device for play, or if no sound is desired. Works in Frotz on iOS. Unfortunately I was unable to compile down to ZCode, so I left the small number of images in the game.
Transparent placed 11th in the Comp, and this version includes many fixes and player experience upgrades. Additional content and some new sounds have also been incorporated.
Good Old Days
The plot isn't just revealed interactively, the plot itself is interactive.
"Transparent is one of the few games which offer true interactivity in the sense of allowing the player to shape the story. Within limits, of course, but these shackles aren't nearly as restricting as most authors put them. Best of all, there are virtually no fixed plot points, no big reveals in non-interactive text dumps. Rather than told, the plot is experienced through the interaction itself."
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Open-ended paranormal investigation game, February 11, 2016
In this game, you are a photographer as part of a film crew investigating a location that is rumored to be haunted. You are provided with a map (as an in-game graphic and as a feel). You make it to the mansion, but the film crew is nowhere to be seen.
As you go about the mansion, various things happen. You have a camera you can wear around your neck, and you photograph everything. Sometimes the pictures don't turn out the way they should.
Eventually, the power goes out, but you can still see by using your flash. This often does not reveal what you want it to.
You can make your own goals in this game, and there are endings for most reasonable goals. I achieved one good ending and one bad ending, and I found the bad ending to be very appropriate, so I didn't try to fix it.
There are sounds, but my interpreter did not support them.
Finally, many , many people complained about the inventory limit, but there is nothing you need to carry for 90% of the game. Don't carry notes, leaflets, and memos, and drop keys if you're done with them (I recommend holding onto the property key).
Recommended for fans of the creepy.
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PollsThe following polls include votes for Transparent:
Dynamic open world IFs by Natrium729
I'm looking for good "open world" IFs, that is, IFs where the player can just wander and explore the world without necessarily following the main plot (think Elder Scrolls). They could take place on a planet, in a city, or even just in a...
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Sandbox games by JonathanCR
There are two competing philosophies in game design (in games in general, not just text games). One is the story: tell a story in which the player is the protagonist. Games of this kind have strong plotting but they can often seem to...
This is version 31 of this page, edited by Hanon Ondricek on 16 November 2017 at 9:17am. - View Update History - Edit This Page - Add a News Item