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A unique approach to delivering an interactive narrative, November 17, 2015Laid off from the Synesthesia Factory (LoftSF) does a clever and strange and beautiful thing. The player plays - types in commands - but suddenly their in-world actions aren't necessarily in total control of the narrative. Its trajectory and momentum continue with or without them. They guide the narrative maybe, rather than control it. At first, this is disconcerting, and for players used to the traditional parser model of action/triggered response, it could result in an extreme negative reaction. Was this review helpful to you? Yes No Remove vote | Add a comment
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