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Laid Off from the Synesthesia Factory

by Katherine Morayati

2015

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An experiment in making parsers more storylike. Near-future sci fi, February 3, 2016
by MathBrush
Related reviews: IF Comp 2015
This game focuses on a career involving mood-altering or mood-activated equipment; however, the real story here is a slice-of-stressed-out-life story of a woman, her career, and her love interests.

This game responds with story text no matter what you do, and it's purposely written in a style that can jump back and forth between different topics. This allows the transcript of the game to read as a short story.

It also presents a novel challenge: decipher if your text comes from real commands or the 'floater text' (the name for the text from wrong commands). It helped me a lot to just type important keywords. You'd think UNDO would help you figure out what's real and what's not, but it's cleverly been disabled.

Worth checking out.

(note: I beta tested this game.)

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<blank>, December 4, 2015 - Reply
If you're interested in games trying to be more storylike, be sure to check out My Angel.
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