The Problems Compound

by Andrew Schultz profile

2015

Go to the game's main page

Member Reviews

Number of Reviews: 3
Write a review


4 of 4 people found the following review helpful:
Your own worst enemy, November 25, 2015
by CMG (NYC)

The Problems Compound is a pure parser puzzlefest filled with fetch quests. You play as Alec Smart, an intelligent but socially maladjusted student, and the world around you is being formed by your imagination. Most of the NPCs are snide, condescending, dismissive, self-important, and terribly pleased with themselves. They obey a social order established by a tyrant in the fortified Problems Compound, who is the nastiest and also most popular person around, and your goal is to usurp that tyrant.

Every location and character in the game is based on a pun, where common phrases are reversed in word order and sometimes in meaning. For example, the Labor Child is a successful boy businessman who owns the Scheme Pyramid. This doesn't impact the puzzles or story as much as I thought that it would. Mostly it functions as a representation for how Alec disassembles everything in his mind to find the logical underpinnings at work. But it's also a constant reminder that things can be reversed. Alec wants to reverse his own submissive personality. Whether that is a good idea is what every interaction in the game is about, and one fantastic episode with a "cutter cookie" demonstrates that becoming a Smart Aleck might not really be the best outcome.

The writing is snappy, filled with little quips, and it skewers just about every form of social interaction that you can have. It goes for some obvious targets, like art critics, but it also goes for really subtle things in everyday language. Although he might be hesitant to assert himself, Alec has studied people and can pick them apart to the bone.

The game wears The Phantom Tollbooth as a huge inspiration on its sleeve, but The Problems Compound really made me think more about the Alice books. Alice is a young girl and everyone speaks down to her as adults will speak down to children. Wonderland is more socially hostile than the world in The Phantom Tollbooth, and The Problems Compound is also swimming in social hostility. But Alec Smart isn't a child. He's practically an adult, and his own peers are behaving this way toward him.

Even though the game doesn't have much plot momentum, all the puzzle vignettes cohere to create a strong narrative tone and theme, and interpreting the story involves more delicacy than you might at first realize. After all, no characters you encounter are actually antagonizing Alec; they are constructs inside his own fantasy land. He's not doing himself any favors by dwelling on their negative attitudes, and yet confronting them is what might allow him to make progress in the real world.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment