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Banality Of Evil Adventure, April 11, 2012by Sam Kabo Ashwell (Seattle) Related reviews: treasure hunt, science fiction, compulsion, holocaust, philosophy, ethics, trophy case, animals Mammal is a small-to-medium-sized treasure-hunt game with mild puzzles. As the human slave of reptilians, you are tasked with eradicating all traces of mammals from a museum. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next perching path, May 24, 2012 - Reply The game doesn't really work as a Godwin-dodging Sonderkommando scenario, because it rewards (Spoiler - click to show)a trivial escape attempt (walking away from the steps twice) with apparent success and the message "You Are Free". Pretty tasteless, once you have the metaphor in mind. If such a scenario is what it's trying for, it really needs to disallow any way out which doesn't lead to fairly immediate death. Even assuming less ambition, I don't know what motivation there is to proceed once it becomes clear that there are living animals among those to be disposed of. The game tells me I'm a slave, but vagueness of potential consequence makes me feel more like a put-upon intern. Sam Kabo Ashwell, May 24, 2012 - Reply Hunh. I didn't find that. That does seem sort of weird, even if the Sonderkommando analogy wasn't really planned. Andrew Schultz, April 18, 2012 - Reply Previous | << 1 >> | NextSince I tested this game I don't want to give my own full review, but to check off on your question, the game covers the mammals mentioned in the song. http://tmbw.net/wiki/Lyrics:Mammal I think having a fixed list of stuff to throw in was a great way to prevent the game from getting too unwieldy for the player, sort of like speed-if ideas. In fact, it even fits into the Z5 format, which impressed me when I realized it. I'd expected the fingertips to and no regular songs to. |