Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


The game file can currently be downloaded at http://barrymars.​co.​uk/​spaceship/​index.​html and played on a glulx compatible interpreter , or be played on our online web interpreter.
Story file
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
IF archive full package
Contains the game file, the solution, the map, the source code, and two alternate cover artworks.
This is a pseudo-format used to represent download adviser records that apply to multiple formats.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Spaceship!

by The Guardian's Gamesblog Community

Science Fiction
2008

Web Site

(based on 2 ratings)
1 member review

About the Story

Spaceship! is a collaborative project of the Guardian's Gamesblog community. The aim was simply to create the greatest group-generated text adventure in the world ever.

Game Details

Language: English (en)
First Publication Date: December 12, 2008
Current Version: 2
License: GPL
Development System: Inform 7
Forgiveness Rating: Polite
IFID: D7DF4283-3277-45B8-BF22-53E31291E1D4
TUID: 3d3z2tvvqmnjup1

Editorial Reviews

Blasting Requires Dynamite
Spaceship! Review
The premise is pretty straightforward: you (the Captain) are stuck on your (broken) spaceship and must jump through several (puzzle-adorned) hoops to get it working again. The tone of the writing is wry, often hilarious (try examining the Captain’s toilet), and is one of the game’s main strengths. It’s almost entirely maintained throughout, despite the multiple authors, which impressed me. There were only a couple of times that I noticed a change in writing style, and these were minimal.
See the full review

SPAG -- Issue 56
Spaceship! Review by Jimmy Maher
I wasn't really expecting much from Spaceship!, as its development was filled with things I've come to regard as warning signs. First of all, it's a collaborative effort, a patchwork of bits and pieces contributed by many writers and coders. I'm not entirely sold on this Web 2.0 model of content creation, at least in the context of a story or game, and previous works of IF built under this model have generally only bolstered my skepticism. The remarkable Alabaster aside, most have read and played like incoherent, Mad Libs-style rambles more fun for their authors than their players. (Yes, IF Whispers games, I'm thinking of you!) Secondly, the people behind Spaceship! are not regular IF community contributers at all, but rather a group from The Guardian newspaper's online community who decided it might be fun to make a text adventure. Such endeavors, well-intentioned as they may be, generally fall afoul of every beginning IF designer's mistake in the book while always, inevitably, wallowing in nostalgia for Scott Adams or Infocom rather than engaging with the last twenty years' work in IF. I'm immensely pleased, however, to be able to say that Spaceship! defies every one of my stereotypes and expectations. This is a solid, substantial, well-put together game, one that's far better than it ought to be.
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(1)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 1
Write a review


6 of 6 people found the following review helpful:
Pleasant puzzle romp, March 14, 2010
by Peter Pears (Lisbon, Portugal)
This game bills itself as an attemp to write the best group-authored game ever. Now, if you're like me, this tagline is enough to put you off right there and then. I've seen too many well-meaning newbies putting forth their own attempts at the best game ever. At best, such games are tasteless. At worst, they are dismal.

So it was a pleasant surprise for me to start enjoying this game very early on.

This is a simple puzzle-romp, rather light-hearted in tone despite the urgency of the situation - it's probably best compared to Hollywood Hijinx, even though the settings are completely different. Simple premise, lots of puzzles, light-heartened tone. It's not as clever or as original or as creative as Hollywood, but it's quite, quite a pleasant romp.

The setting is simple as to be almost boring - you're a captain in a ship in which something has gone wrong. Go and fix your ship, before you run out of oxygen (a time-limit, but a relatively lax one - it enhances urgency without getting in your way. A nice compromise). In these days where plot and stories are all the rage, it was a surprise to see people trying to make "the best group game ever" with such a thin plot.

Nevertheless, there is more to text adventures than plot - just think of Zork. And the authors have filled the ship with enough background information to make it worth exploring. Red herrings abound, but rather than feeling gratuitous, they feel as though they were put there to enhance the atmosphere. They work.

The game is carefully coded. I did have a couple of issues, namely when trying to set the toilet to "kill" (yes, the game has a certain dry wit that might not appeal to everyone, but made me chuckle more than on- twi- many times), whereupon the game asked me which toilet did I mean, the toilet paper, the toilet water, or whatever. But this is an exception in a game where disabiguation issues have been very carefully polished. The very first puzzle, which involves similarly-named objects, is made very pleasant to solve because of this; you don't have to specify which *whatever* you mean, because although you COULD mean the other one, it's OBVIOUS you mean that one.

This first puzzle sets the tone for the entire game, puzzlewise. Puzzles are carefully done, so that they are amply hinted without making you feel as though you're not actually achieving anything. They require creative thinking at times, but are not absurd to the point of... well, of Monkey Island 2's monkey wrench puzzle, or Simon the Sorcerer 2's hush puppies puzzle.

The game almost seems made for finishing in one sitting. The pleasant writing, the atmosphere of the ship, the nature of the puzzles, make playing "Spaceship!" a nice experience one just breezes through.

It was unfortunate that the very last part of the game seemed to be rather more sloppy. Once I left the spaceship and went into space to continue fixing what I had to fix, it seemed that the quality of writing dropped. So did gameplay - the only instances where I had to struggle with the parser was when I was trying to fix the engines from outside.

Speaking about the writing, it would be expected, from a game with many different authors, that the style would be hap-hazard. Not so. It's cohese, and you'd think all of the text had been written by a single person. The same goes for the puzzles, which, asides from being well-coded, go along the same lines. The game as a whole is surprisingly cohese.

There are advantages of having a group make a game. Beta-testing is practically built in. Although the outside of the ship, as I said, is much more sloppy than the rest of the game, for the most part the parser understood what I wanted it to understand, and sometimes a bit more. Whether I over-simplified a command or over-extrapolated, the game always knew what I meant. Kudos to the authors.

I can't say that Spaceship! is the best game ever. I can't even say it's the best group-authored game ever because a) I've yet to play all group-authored games and b) I personally enjoyed "Across the Stars" (two authors, so I guess it counts as a group) more than "Spaceship!", because it's a little more plot-heavy and basically more my style.

But I can say that this is a game well worth playing. It's been rather low-profile ever since it was released. Well, I think it deserves a little recognition. It's sleek, it's fun, it's cohese, it's well coded. Here's hoping the authors get more ambitious, story-wise, on their next project.

If you enjoyed Spaceship!...

Related Games

People who like Spaceship! also gave high ratings to these games:

Bellclap, by Tommy Herbert

Blue Lacuna, by Aaron A. Reed
You have always been different. One in a trillion have your gift, your curse: to move between worlds, never settling, always alone. To Wayfare. Yet there are others like you, and something stronger than coincidence binds you together,...

All Hope Abandon, by Eric Eve
Your day got off to a good enough start when you met that blonde in the breakfast queue, but it's all downhill from there: you may be wishing you could escape a particularly dire lecture, but not by the one way the lecture has just...

Suggest a game




This is version 9 of this page, edited by Pepisolo on 15 April 2010 at 7:59am. - View Update History - Edit This Page - Add a News Item