Bad Machine

by Dan Shiovitz profile

Science Fiction
1998

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5 of 5 people found the following review helpful:
A difficult parser game written in pseud-code from a machine's view, February 4, 2016

In this game, you play a machine in a sort of factory that is malfunctioning. I assume the eventual goal is to escape; even with the walkthrough, I ended up dying at the second-to-last move.

The game is written bizarrely. Here is an example of it at it's worst, when going west at the beginning:

?w
Dir ALT{ER}DDDisplace-: 2 [west -> south]
(self.travelTo(loc) = nil && m$ve(her@) FAILED

At the best, it is pretty understandable; here's LOOK's output in the first room:

?l
Reclamation Sector (2)
Cleared area amongst to-be-reforged bodies; gap(s) movement(allow) west, north; other exits apparent lacking.
To the north you see salvager-class machine.

So you see now what type of game this is. There are enemies that will harm you, there are other units whose parts you can scavenge. It's all bizarre.

A unique experience.

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