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Number of Reviews: 4
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1-4 of 4

4 of 4 people found the following review helpful:
The work of a sadist, August 13, 2011
by Peter Pears (Lisbon, Portugal)
Who else who write such a good game, with such engaging characters, such pleasant puzzles, such lovely writing, and then proceed to first release it in a buggy and incomplete fashion? Even today it's not complete, though vastly superior to its first release - the last sections still have bugs, and the cliffhanger occurs just before what seems to be a final climatic scene.

The first scene of this charming 4-chapter game sets the mood. You, the gentleman-daredevil Troy Sterling, daring, bold, are about to enter your Dynamo automobile, and with it you are going to keep the darkness from vanquishing the light!

But first, to put on your nice goggles, your peaked cap, your stylish scarf, your signature gloves. Even when saving the world, one must look dashing.

Your quest against darkness, the precise details of which firmly set the mood for the rest of the game, is but the smallest part of this game, the first scene. There will be plenty more scenes in this chapter, all of them serving no purpose but to establish character and situation - the 1920's world you're living in, your trusty sidekick, the villanous MacDougall and his anti-automobile association, and even the simple fact that a gallant daredevil can't pass through a fallen hatchling without climbing up the tree to restore him to his nest (which rewards the player with points, so everyone's happy).

In fact, this is what the first chapter is - a succession of situations, intended to draw in, to make you smile, to fully comprehend the characters and the situations while making you, say, race a speeding train. Wonderful pacing, brilliant writing, using simplicity to its greatest effect - seldom do I feel a gameworld so vividly in a game with such sparse text.

As the story progesses, you'll switch characters, and enjoy a more traditionally-IF second chapter, playing an opera singer with perfect pitch. The story will take twists, as darker elements are introduced, only to be counterbalanced by an odd villain who is a bit too clichèd for the player to take seriously, with a penchant for puning.

THe only reason this game doesn't get 5 stars from me is because the story is unfinished. Come on, man, finish it already! We want more!

3 of 5 people found the following review helpful:
A New If player's view, October 25, 2010
by JSR
Fine-Tuned is a fun games that takes you back to the 1920 era where you drive around in an old automobile. A passenger named Aloysius who helps you throughout your journey. You earn points by accomplishing many different tasks. This can range from just being able to start the car, dropping off a letter, or traveling to a new destination to help someone. The characters always have something to say, which adds to depth of the story. There is a lot of detail to the story and you have to do everything just like you were actually driving. For instance, every time you stop or go you have to release the parking brake. The game starts off pretty easy with points being earned for simple tasks like putting on a hat and then gets harder as you go. This eases you into the game and allows the player not to get frustrated when things become harder. I also never encountered any bugs in the game. On top of this the story flows very well and was logical. So if you like automobiles and travel along the country side, you will love Fine-Tuned.

9 of 9 people found the following review helpful:
Fun, But Not Fine-Tuned Enough, July 12, 2010
by Rose (New Zealand)
Right from the pun-filled title, Fine-Tuned promises a fun ride. You play Troy Sterling, a wannabe dashing hero who charges around the 1910 countryside in his trusty automobile - and Miss Melody Sweet, a struggling but talented opera singer. The point-of-view switches in each chapter as the plot continues.

The opening chapter as Troy is brilliant. The narrative voice is fun, it's fairly intuitive what actions to take, and I found myself becoming more and more sympathetic towards our dashing but not entirely bright hero. The second chapter, as Melody, is where the puzzles really begin, but also where it gets much less fun. You have no clear goal, so you're forced to blindly experiment, and Melody's point-of-view is much less interesting. Of course, I favour narrative over puzzles, so some may prefer the puzzly sections. The puzzles themselves were interesting, but not terribly complex. (Spoiler - click to show)Most involve utilising Melody's talent as an opera singer in some way; breaking the jars was the most amusing instance.

Fine-Tuned's biggest problem is the fact that it's unfinished. The game ends (Spoiler - click to show)right before the final showdown with a rather anticlimactic message, which is frustrating. If you don't like playing unfinished games, I'd recommend that you stay well clear until the final chapters are released.

The game could certainly use some polish on the later chapters (and an actual conclusion), but is otherwise very entertaining. I'm rating it only a four because it was incomplete, but it's still a piece of IF that will appeal to fans of both narrative and puzzles.

3 of 9 people found the following review helpful:
Turn of the Century, October 24, 2007
by AmberShards (The Gothic South)
Fine-Tuned evokes the feeling of an early radio drama that doesn't take itself completely seriously. Narrative, puzzle, and the right amount of prose drive the game. It proves to be an evocative and engaging, but the author wasn't satisfied with that achievement alone. He also throws multiple perspectives into the mix, alternating main characters with each episode. A few bugs remain unsquashed but none of them prevent you from reaching the final (and very difficult) puzzle. In short, memorable characters, uncommon atmosphere, and medium-difficulty puzzles add up to unfading fun. (I would rate it 4.5 stars had the rating system allowed.)

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