Return to the game's main page Reviews and Ratings
1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction Fifteen is clearly quite well-done, for what it is. I found no bugs in the code, and what little prose there is is error-free. The puzzles, as I said, are implemented well, and the author's ability to make me feel like I'm playing a Scott Adams game is nothing short of remarkable. But Fifteen is still not that all-puzzle game that I'm looking for -- it's too spare and empty, and because of this it fails to create the interest needed to sustain its intense puzzle-orientation.
You wrote this review -
Revise it
| Direct link | Add a comment - Edo, January 9, 2022 4 of
4 people found the following review helpful:
A 15-puzzle, a big maze, and one other puzzle, April 18, 2016by MathBrush This game was intended to recall Scott Adams' early adventured, which were spare due to space limitations. However, they also used evocative and unexpected descriptions given the space. This game just cuts down room descriptions, with no evocativeness. Was this review helpful to you? Yes No Remove vote | Add a comment
- NiMuSi (London, UK), February 23, 2008 Baf's GuideYet another minimalist treasure hunt. Four valuable items are in your neighborhood, protected by easy puzzles, including a grid maze. The title derives from the game's most complicated and only interesting object: an implementation of the famous 15 puzzle (sliding blocks on a 4x4 grid), with a rather good text interface that lets you specify multiple moves on a single line without hassle. -- Carl Muckenhoupt
You wrote this review -
Revise it
| Direct link | Add a comment 1-5 of 5 | Return to game's main page |