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About the StoryTaco Fiction is a game about crime.
1st Place overall; 1st Place, Miss Congeniality Award - 17th Annual Interactive Fiction Competition (2011)
Nominee, Best Writing; Nominee, Best Individual NPC; Nominee, Best Implementation - 2011 XYZZY Awards
"Taco Fiction is a game about crime. There are many aspects to crime and the primary theme of the game is precariousness. You, as the nameless protagonist, are in a precarious financial state which leads you to criminal acts, and the world you occupy in Taco Fiction is itself precarious with few things exactly as they seem. With this in mind, we might expect the game's implementation to facilitate this sense of precariousness, and so it does."
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Number of Reviews: 6
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Most Helpful Member Reviews
Taco Fiction seems like a trifle: it's comedic (and quite funny), and the plot is as light as it could be in a game where you can point your gun at anyone you meet. That seems like sort of the point though; this game could have been quite bleak; the PC is desperate and doing desperate things. There's nothing in the game that needs to be funny, but the comedic touch lightens the tone enough to make it consistently compelling.
The world of the game is quite detailed, and actually becomes more of a playground for the player than it seems at first. A straight walkthrough to the best ending would miss about 75% of the content, so it's worth your while to just wander around, talking to all the NPCs and trying out different activities. There are a couple scenes that I found particularly well done (Spoiler - click to show) -- the charades and the Star Wars story are delivered perfectly -- and your initial entry into the taco shop is one of the tensest and most unnerving scenes I've played in any IF. (Spoiler - click to show) Consider the clear uneasiness of the PC from the first moments of the game, the litany of actions that you're going to take, that disturbing painting which catches your eye as you walk in, then the masterful revelation about the bikers. It all functions exquisitely to ratchet up the tension. There are no really difficult puzzles here, just a lovely little game about crime.
I would not have played this game based off of the blurb at all. I only played it because I've enjoyed other games of his and saw comments by Emily Short regarding it being much better than the blurb would suggest.
A comical nothing-is-what-you expect story about a petty criminal, February 3, 2016
You play a petty criminal who needs cash. The game gives you explicit directions on what to do at first. I love ignoring directions in parser games; in some games, like Bronze, the game just doesn't move forward at all if you ignore the directions. In this game, ignoring the directions gives you a lot of different, fun results.
I admit, I enjoyed the first part of the game, before the reveal, because it wasn't like anything else I had seen before. In this sense, it was a lot like Afflicted, although the actual reveal was wildly different in the two games.
The conversation system seemed at first incredible, and then very annoying, especially with the main favorable NPC. You have a lot to say, but 95% of it is completely irrelevant.
A good, short game. Is it one of the best games of all time? It certainly has one of the best openings of all time. So play it for ten minutes, and then decide if you want to keep going or not.
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"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]
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