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For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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Taco Fiction

by Ryan Veeder profile

Crime / Humor

Web Site

(based on 51 ratings)
5 member reviews

About the Story

Taco Fiction is a game about crime.

Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: 1
Development System: Inform 7
IFID: 0FD8AE95-6CAC-44A6-A356-3B335F4C388F
TUID: 2ej7ntbmoit9ytvy

Followed by sequel Dial C for Cupcakes, by Ryan Veeder


1st Place overall; 1st Place, Miss Congeniality Award - 17th Annual Interactive Fiction Competition (2011)

Nominee, Best Writing; Nominee, Best Individual NPC; Nominee, Best Implementation - 2011 XYZZY Awards

Editorial Reviews

XYZZY Awards
Best Writing
"The impressive thing about Taco Fiction's writing is that it handles a lot of difficult things and does a consistently good job."
See the full review

XYZZY Awards
Best Implementation
"Taco Fiction is a game about crime. There are many aspects to crime and the primary theme of the game is precariousness. You, as the nameless protagonist, are in a precarious financial state which leads you to criminal acts, and the world you occupy in Taco Fiction is itself precarious with few things exactly as they seem. With this in mind, we might expect the game's implementation to facilitate this sense of precariousness, and so it does."
See the full review


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Member Reviews

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Number of Reviews: 5
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Most Helpful Member Reviews

3 of 3 people found the following review helpful:
A Lovely Little Game About Crime, March 8, 2015
by Matt W (San Diego, CA)
Digression: I know there's a lot of discussion about the impact that IFComp has had on the kind of IF offerings available from the last decade or so, and I'm glad that the XYZZY Awards and Spring Fling and ParserComp and other contests are around as well, but I really like this size of game: 10-20 rooms, can be played through in an hour or two. It's easy to keep the geography in your head and you can play through it in one sitting after putting the kids to bed.

Taco Fiction seems like a trifle: it's comedic (and quite funny), and the plot is as light as it could be in a game where you can point your gun at anyone you meet. That seems like sort of the point though; this game could have been quite bleak; the PC is desperate and doing desperate things. There's nothing in the game that needs to be funny, but the comedic touch lightens the tone enough to make it consistently compelling.

The world of the game is quite detailed, and actually becomes more of a playground for the player than it seems at first. A straight walkthrough to the best ending would miss about 75% of the content, so it's worth your while to just wander around, talking to all the NPCs and trying out different activities. There are a couple scenes that I found particularly well done (Spoiler - click to show) -- the charades and the Star Wars story are delivered perfectly -- and your initial entry into the taco shop is one of the tensest and most unnerving scenes I've played in any IF. (Spoiler - click to show) Consider the clear uneasiness of the PC from the first moments of the game, the litany of actions that you're going to take, that disturbing painting which catches your eye as you walk in, then the masterful revelation about the bikers. It all functions exquisitely to ratchet up the tension. There are no really difficult puzzles here, just a lovely little game about crime.

1 of 1 people found the following review helpful:
Forgiving, fun, and well-written, October 29, 2013
by streever (America)
This is a fun, short game, with a rewarding outcome & well-implemented mechanics. Ryan Veeder seems to enjoy creating games with slightly different scoring systems (misleadingly exact scoring systems!), which provide some real enjoyment and amusement, even when you suspect the switch is coming.

I would not have played this game based off of the blurb at all. I only played it because I've enjoyed other games of his and saw comments by Emily Short regarding it being much better than the blurb would suggest.

A comical nothing-is-what-you expect story about a petty criminal, September 8, 2015
Taco Fiction is fun. It is a bit shorter than I would like; I paused the game partway through, expecting that half of the game was left, and when I came back, there was only about 30 turns left in the game.

You play a petty criminal who needs cash. The game gives you explicit directions on what to do at first. I love ignoring directions in parser games; in some games, like Bronze, the game just doesn't move forward at all if you ignore the directions. In this game, ignoring the directions gives you a lot of different, fun results.

I admit, I enjoyed the first part of the game, before the reveal, because it wasn't like anything else I had seen before. In this sense, it was a lot like Afflicted, although the actual reveal was wildly different in the two games.

The conversation system seemed at first incredible, and then very annoying, especially with the main favorable NPC. You have a lot to say, but 95% of it is completely irrelevant.

A good, short game. Is it one of the best games of all time? It certainly has one of the best openings of all time. So play it for ten minutes, and then decide if you want to keep going or not.

See All 5 Member Reviews

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The following polls include votes for Taco Fiction:

PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...


This is version 7 of this page, edited by Jason McIntosh on 8 April 2014 at 1:01pm. - View Update History - Edit This Page - Add a News Item