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Rematch.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
rematch.txt
solution

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Rematch

by Andrew D. Pontious

2000

(based on 54 ratings)
3 member reviews

Game Details

Language: English (en)
Current Version: Release 1.0.4
License: Freeware
Development System: TADS 2
Baf's Guide ID: 1114
IFID: TADS2-3FA303BD4E8E3D9E6244BB10E0081089
TUID: 22oqimzgf8snv002

Awards

Winner, Best Individual Puzzle - 2000 XYZZY Awards

Editorial Reviews

Baf's Guide


Like Aisle, this is a game that only lasts one move; you're expected to repeat that move many, many times. Unlike Aisle, though, this is a puzzle game--there's a problem you're trying to solve in that one move. It's a pretty complex problem, moreover, and the parser is accordingly expanded--in some syntaxes, up to five nouns, well beyond the norm. Not only is the puzzle difficult, but there are some red herrings that make the puzzle even harder--but it's also very satisfying when you finally do solve it. Both funny and grim--lots of amusing stuff around the edges, but the puzzle itself isn't particularly funny. A few nudges are included in the game, but no explicit spoilers.

-- Duncan Stevens

IF-Review
Care For Another?
It's a successful if somewhat evil puzzle. I was confused when it was going on, then gradually had more and more of a sense of what I wanted to do; at the end, however, it all clicked together with a satisfying snap, leaving no loose ends.

As writing or story I think it is slightly less successful. Even excellent descriptions and dialogue begin to pall on the 129th reading, and much of the NPC conversation has a somewhat stiff and unconvincing quality. There is a good reason for this, gameplay-wise, but it lends strength to the impression, especially on repeated playings, that these are clockwork people carrying out their clockwork functions in a world where you alone are sentient.
See the full review

SPAG
Rematch highlights the real strength of one-move games, in that they make it easy for the author to provide for absolutely everything the player could come up with (since the combinatorial factor--objects being combined in unexpected ways--is limited). In giving you multiple views and variations on the central event of the game (not revealed here, since the surprise of it is part of what gives Rematch its impact), the game enhances its mimetic qualities: you can try just about anything logical, and the parser will handle just about anything you type. The AMUSING section at the end is well populated, and in fact there are many things worth trying that don't, in fact, show up in that list.
See the full review

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Member Reviews

5 star:
(14)
4 star:
(26)
3 star:
(13)
2 star:
(0)
1 star:
(1)
Average Rating:
Number of Reviews: 3
Write a review


10 of 10 people found the following review helpful:
Snapshot of some characters, June 17, 2009
by Brian Conn (Eureka, California)
As the reviews above say: one turn, one monster puzzle, and so you have to keep replaying, exploring, and dying in order to gradually construct the single complex move that will leave you with a happy(ish) ending.

My favorite feature is the way the relationships among the three main characters (player character and two friends) become clear as you keep playing. There's a history behind the moment you find yourself in, and you can use your turn to explore that history as well as your physical environment. I end up being more interested in the way the solution (as well as certain unsuccessful attempts) affects the interpersonal dynamics of the characters than in the technical details of how it saves everyone's life.

I like it. I like Aisle too. (Aisle is another one-turn game, also very good, and so an obvious comparison. But if you haven't played it, then this paragraph won't do much for you.) There's something about about the idea of approaching one key moment from a hundred different angles that appeals to me. Rematch is different from Aisle in that you have a clear and difficult goal, and the fictional world and characters are consistent from run to run -- so it's maybe more reality-bound than Aisle, less whimsical, more a problem to solve than an identity to explore.

As for the puzzle, it's difficult, but certainly solvable with patience.

2 of 2 people found the following review helpful:
Reset, retry, repeat, September 5, 2015
I didn't mind the red herrings or the guesswork, but the solution (though sufficiently-clued) is contrived and relies more on inferring the author's weird rules than sensible problem-solving. Certain actions (such as ones involving violence) have unrealistically mild or useless results, and other actions that seem like easy solutions are disallowed for no good reason. I don't mind solving a puzzle for its own sake, but I'd prefer one with a consistent tone and an interesting setting. The grim premise made me expect something much darker, but it ends up being a mismatch against the goofiness of the solution. The title is also wasted--the competition in question is really just another red herring. Complaints aside, the author did succeed in designing a challenging one-turn puzzle, so I have to give credit for competent novelty.

1 of 1 people found the following review helpful:
A one-room, one-action game with more than meets the eye, February 3, 2016
I had heard of this game years before I played it. I didn't have a TADS interpreter, and I was only using mobile, so I just read the walkthrough and felt I understood the game.

So when I finally got an interpreter and played the game, I was in the odd position of having known the solution for years but not knowing the game.

The game is much more than its solution.

The variety in the game comes from two sources: the players choice of actions, and a surprising variety of random "reshuffling" of the environment with every restart.

The environmental cues make the games complicated parser much easier to understand. The NPC's will say "so and so said ....", which tells you things you can say, and so on. You discover new characters as you try different directions and options. There is a lot to discover, if you don't focus on just playing the game. There is also a large "amusing" list at the end.

If you enjoyed Rematch...

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Polls

The following polls include votes for Rematch:

Fate vs Free Will Games by loocas
I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...

Influential Games by Rose
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....

Games with Difficult Puzzles and a Forgiveness Rating of Tough or Lower by Athe
While searching for games that were difficult, I found many games that had a very unforgiving forgiveness rating, which I don't find very appealing. I do like puzzles, however, so I would be interested in finding games with challenging...

See all polls with votes for this game

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This is version 3 of this page, edited by Edward Lacey on 31 August 2013 at 7:55am. - View Update History - Edit This Page - Add a News Item