|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds New member reviews
Updates to downloadable files
All updates to this page
|
|
Game Details
Language: English (en)
Current Version: Release 1.0.4 License: Freeware Development System: TADS 2 Baf's Guide ID: 1114 IFID: TADS2-3FA303BD4E8E3D9E6244BB10E0081089 TUID: 22oqimzgf8snv002 |
Awards
Winner, Best Individual Puzzle - 2000 XYZZY Awards
Editorial Reviews
Baf's Guide

-- Duncan Stevens
IF-Review
It's a successful if somewhat evil puzzle. I was confused when it was going on, then gradually had more and more of a sense of what I wanted to do; at the end, however, it all clicked together with a satisfying snap, leaving no loose ends.
As writing or story I think it is slightly less successful. Even excellent descriptions and dialogue begin to pall on the 129th reading, and much of the NPC conversation has a somewhat stiff and unconvincing quality. There is a good reason for this, gameplay-wise, but it lends strength to the impression, especially on repeated playings, that these are clockwork people carrying out their clockwork functions in a world where you alone are sentient.
See the full review
Tags
Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |
Snapshot of some characters, June 17, 2009My favorite feature is the way the relationships among the three main characters (player character and two friends) become clear as you keep playing. There's a history behind the moment you find yourself in, and you can use your turn to explore that history as well as your physical environment. I end up being more interested in the way the solution (as well as certain unsuccessful attempts) affects the interpersonal dynamics of the characters than in the technical details of how it saves everyone's life.
I like it. I like Aisle too. (Aisle is another one-turn game, also very good, and so an obvious comparison. But if you haven't played it, then this paragraph won't do much for you.) There's something about about the idea of approaching one key moment from a hundred different angles that appeals to me. Rematch is different from Aisle in that you have a clear and difficult goal, and the fictional world and characters are consistent from run to run -- so it's maybe more reality-bound than Aisle, less whimsical, more a problem to solve than an identity to explore.
As for the puzzle, it's difficult, but certainly solvable with patience.
If you enjoyed Rematch...
Related Games
People who like Rematch also gave high ratings to these games:Bliss, by Cameron Wilkin
| Leather Goddesses of Phobos, by Steve Meretzky And now... the next exciting episode of humanoids in space! How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on a Martian moon? Can you prevent the hideous space creature from abducting the naked heiress? Why does... |
| Spellcasting 101 - Sorcerers Get All The Girls, by Steve Meretzky From MobyGames: Spellcasting 101 is the first in a series of risque adventures from the mind of Steve Meretzky of Leather Goddesses of Phobos fame. This textual liaison pits you as Ernie Eaglebeak, a student at Sorcerer University who... |
Recommended Lists
Rematch appears in the following Recommended Lists:Xyzzy "Best Individual Puzzle" winners by Nusco
All the games that won the Best Individual Puzzle award, year by year. I'll avoid giveaway spoilers in my comments, but I'll still comment on the type and difficulty of the puzzle. I'll describe the puzzles by my own categories. A puzzle...
Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...
Replay puzzles by Emily Short
Games which are entirely devoted to a single big puzzle, usually one that the player has to replay a number of times to get exactly right. Often these involve time restrictions or events that the player has to observe in order to...
Polls
The following polls include votes for Rematch:Fate vs Free Will Games by loocas
I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...
Most unique games by Jeremy Freese
Whatever else might be said about ___________, there's not another game like it.
Games with great puzzles by Molly
Games that have great puzzle-design. The puzzles need to be logical and internally consistent.
This is version 2 of this page, edited by Emily Short on 5 April 2008 at 1:12pm. - View Update History - Edit This Page - Add a News Item
New member reviews