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Saving John

by Josephine Tsay


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A multiple-futures/presents Twine game involving mental illness, September 28, 2017
by MathBrush
Related reviews: less than 15 minutes
Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.

The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.

The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.