* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story"Often imitated, never equaled, an unvarnished port of Barringer's "Detective". [--blurb from The Z-Files Catalogue]
However, fans of Mystery Science Theater 3000 should check out MST3K Presents Detective , an Inform port with adaptive heckling.
-- Carl Muckenhoupt
Surprisingly, the only commands needed to solve 'Detective' are north, east, south, and west. It is possible to pick up a few items along the way in order to increase the score, but none of these items has any effect on the story.
-- Stefan Jokisch
I'm only writing this because unlike Stefan Jokisch (in his review), I think that you SHOULD get this game and you SHOULD play it. It's very quick (as little as 26 moves), loaded with such unintentional laughs, and unlike Space Aliens, you can play it to a conclusion, with no headaches or technical glitches. [...] Mr. Barringer's goal in writing the game was to entertain his audience, and as far as I'm concerned he suceeded in ways that the rating system can't show.
-- Graeme Cree
See the full review
It's short, arbitrary and pointless, but it *is* short! It may even be historical. (Can you count yourself a true IF afficionado if you don't know of this game?) It's also sincere in its way. If you look at other bad IF, you often find a cynicism, rampant insults to the player, and sleazy bad humor. It's clear that the author's intentions are good.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
It gets pretty much everything it possibly can wrong. Exits continue to shift, dead ends litter almost every room, hallways extend for millennia, it features an incomprehensible plot, items remain in room descriptions even after you pick them up, it has generally terrible writing and sports some absolutely bizarre deaths (though I quite enjoyed how out of place these were) and these are only to name a few.
The result is a game that feels like a bizarre, surreal dream. In all honesty, there was something I found quite enjoyable about the atmosphere it inadvertently emanates. The only thing that really bothered me was how much padding there was.
It's a poorly designed game, yes, but frankly I've played worse: games that were impossible to finish or contained puerile content. I'd rather play this poorly designed but well-meaning game over those.
It's also worth keeping in mind that it was designed by a 12 year old.
So is it worth playing? Only if you want to see what mistakes to avoid when making a game, or how poor game design can accidentally create a dreamy atmosphere. But I'd still recommend it over certain other titles.
If you enjoyed Detective...
Related GamesPeople who like Detective also gave high ratings to these games:
|Hoist Sail for the Heliopause and Home, by Andrew Plotkin|
A far-future story of discovery.
|Zork II, by Dave Lebling, Marc Blank|
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly embarrassed glance in your direction, he...
|Kerkerkruip, by Victor Gijsbers|
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
PollsThe following polls include votes for Detective:
Hilariously Bad IF games by american00b
Earlier today, I felt like playing an Interactive Fiction game that is the literary and stylistic equivalent of such masterpieces as Birdemic and The Room. I still have that feeling, so if you find anything like Plan 9 from Outer Space...
"Ed Wood" Games by murphy_slaw
I'm looking exquisitely bad games. Games with warped aesthetics and worldviews far removed from consensus reality. Games that are, in the words of Michael Martin, "exactly good enough that I had to keep going to see what it did next"....
The worst IF ever? by theqbasicwizard
I'm wanting to do an episode for the podcast that deals with only the worst possible IF games ever programmed? You know the kind that if you would have played it for another minute longer, that you would have never played another IF ever...
This is version 3 of this page, edited by Edward Lacey on 18 April 2013 at 5:06pm. - View Update History - Edit This Page - Add a News Item