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9 people found the following review helpful:
High-intensity silliness, April 21, 2010by OtisTDog The first speed IF competition emerged as a sort of spontaneous affair, it's genesis on IFMUD (preserved for all time over at IFWiki) looks a lot like a transcript from "Whose Line Is It, Anyway?" Beginning with the ridiculously short development timeline of 15 minutes, it was extended in stages to two hours, at which point David Cornelson, the inventor of the concept, released Coffins. [edit: Yikes! It has been gently pointed out to me that Christopher Huang is the author of Coffins, as should have been obvious to me based on what I linked to above. That's what I get for writing while too tired.] It was the only submission. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
Baf's GuideThe game with what is probably the longest title in IF (42 words!) is appropriately totally offbeat. The premise is set in a foggy New York as you search for Neil Demause?s house but it's not really important. An energetic writing manages to create a surreal environment, hiding the lack of any interactivity, or point really. See the other Speed IF #2 games for different takes on the same premise. -- George Pappas
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