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26th Place - 6th Annual Interactive Fiction Competition (2000)
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I just played a text remake of Return To Zork. For those of you who didn't play RTZ, it was Activision's first graphical adventure to use the Zork license they had inherited from their purchase of Infocom. It was, in my opinion, pretty weak. It had a fairly cool interface, as graphic adventures go, and some nice features (like the various bits that took notes for you or recorded people's speeches), but it was cursed with an incomprehensible plot, highly annoying puzzles, and absolutely execrable voice acting. Most of all, it just didn't feel very Zorky, at least not to me. The cleverness was missing, and the splendor was, too. For me, it's completely baffling that somebody would want to actually remake this game. In fact, RTZAS isn't just a remake -- call it a "remake-plus". It takes much of the original structure from RTZAS, alters some things, and adds a bunch more. It's kind of like if somebody was such a fan of Star Trek V: The Final Frontier that they wrote an entirely new novelization of it, changing a few bits around and adding whole new scenes and subplots.
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Return to Zork is a traditional adventure set in the world of Zork and developed with permission from Activision. [...] You will find many references to the Zork Universe [...]
-- Dorothy Millard
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Number of Reviews: 2
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Porting this game was a big task, and many parts of it were rushed. Typos abound, and some implementation is spotty.
Overall, though, I enjoyed playing this as an alternative to downloading the graphical game. I've played most Infocom games so this was a nice way to continue onward.
In the game you have to return to the areas of Zork I and Zork II to investigate disappearances.
In fact, I actually liked this game more than the original Infocom one.
The game comes with background documentation, probably just to keep the Infocom feel alive. I _TOTALLY recommend this game, but not for beginners.
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This story file is a condensed version of Zork I, Infocom's most popular title, reduced to make it viable for the cassette-based Commodore 64. The only Infocom story file ever to be intended to run from cassette rather than disk, the...
This is version 3 of this page, edited by Edward Lacey on 25 March 2013 at 11:05am. - View Update History - Edit This Page - Add a News Item