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The Moonlit Tower

by Yoon Ha Lee

Eastern
2002

(based on 26 ratings)
4 member reviews

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 6
Baf's Guide ID: 1925
IFID: ZCODE-1-020927-18FC
TUID: 10387w68qlwehbyq

Awards

Winner, Best Writing; Nominee, Best Story; Nominee, Best Setting - 2002 XYZZY Awards

4th Place - 8th Annual Interactive Fiction Competition (2002)

Editorial Reviews

Baf's Guide


A beautifully-written game based on Asian mythology. To explain the premise would be difficult, but that's not really an issue -- the best thing about this game is simply enjoying the setting, which is full of rare and lovely imagery. The puzzles are occasionally a bit elusive, but the built-in hint system helps somewhat with that problem. There are also multiple endings and an extensive set of notes describing the game's background -- quite a lot of polish for a (relatively) brief piece.

-- Emily Short

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

The Moonlit Tower is a rich and gorgeous piece of work, and a very strong debut from an excellent new author. Easily the most striking thing about this game is its writing, burnished and evocative prose that sets a very elevated tone.
See the full review

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Member Reviews

5 star:
(8)
4 star:
(14)
3 star:
(3)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


9 of 9 people found the following review helpful:
Haunting and Unique, August 12, 2008
by C.E.J. Pacian (England)
A beautifully written, evocative, almost poetic game, The Moonlit Tower is a short tale of strange myth and melancholy longing that, in its final moments, gave me goosebumps in the best possible way. Best of all, though, contrary to what you may expect from a game praised for its writing, The Moonlit Tower is far from florid or long-winded, its tightly written imagery packing a lot of content into a few sentences per action.

My one complaint is that such a stunning story, more than capable of carrying itself entirely on the strength of its surreal and deeply implemented setting, is at heart a puzzle game. The mid-part, where you must figure out how to use the sundry gorgeously described items you find, was for me the weakest, the flow of the prose being constantly interrupted by the need to wonder what on Earth (or elsewhere) I actually had to do to make the story continue, or by trips to the terse and occasionally frustrating hint menu.

But even if you are, like me, puzzle-averse, this is some of the most affecting writing I can call to mind, and the chance to explore this exquisite world should not be turned down.

4 of 5 people found the following review helpful:
Beautiful writing, July 26, 2010
The Moonlit Tower gets an enthusiastic 5/5 from me on writing, setting, and character, but only a 3/5 on puzzle implementation.

The writing, as other reviews have said, is stunning. Even the error messages ("you can't go that way", etc.) are beautifully in-world and you have to examine every element of the setting to piece together the back story. I really wish this had been the final chapter of a longer game -- it felt like getting a glimpse into a wonderful elaborate world that I desperately wanted to see more of.

The puzzles are where this game breaks down a little. It's possible to win without solving one of the central challenges, yet the end-text assumes the puzzle was completed, making me wonder if I did something in an order that the game hadn't expected. The puzzles themselves vary from interesting but not at all challenging to combining elements in ways that I never would have figured out without the hint system. This would have been a more effective game in my opinion if the writer had played more to her strength in writing and left the more complicated puzzles for a second run.

4 of 6 people found the following review helpful:
Spellbinding, July 15, 2009
by AmberShards (The Gothic South)
If I had to condense my feelings to a sentence, this game is what IF is all about. The writing is lush, evocative, and tinged with the stoic sadness of the Japanese (I presume) medieval period. The puzzles are just difficult enough to draw you further into the dread revelation that builds and builds into a cathartic end, but no harder than they need to be. Yes, this is a deliriously wonderful and refreshingly non-frustrating work. The Moonlit Tower is far more memorable than many of the games penned by IF legends.

See All 4 Member Reviews

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Recommended Lists

The Moonlit Tower appears in the following Recommended Lists:

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Games with memorable settings or landscapes - not necessarily deeply implemented, but vividly described or intriguing in concept.

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Polls

The following polls include votes for The Moonlit Tower:

Best Short Games (5-60 minutes) by Sasha Davidovna
I'm pretty new to IF and am having a lot of fun, but in between a toddler and a job and other real life stuff, I'm having trouble finding time to finish many of the longer games I want to play. Can you please recommend me some fun and/or...

Vivid games by Jeff Sonas
I'm looking for games that evoked strong feelings or strong mental images that stayed with you long after you finished the games.

Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.




This is version 3 of this page, edited by Dave Chapeskie on 29 April 2009 at 6:14pm. - View Update History - Edit This Page - Add a News Item