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1-10 of 10 >INVENTORY - Paul O'Brian writes about interactive fiction The concept here gave a new spin to the “locked-door” genre of puzzles, and it was a delicious irony that the purpose of the game was to get through metaphorical “locked doors” of emotion and reach a final climax of unlocking a physical door to get out of a house rather than into one. However, this key feature of the endgame also provided one of the game’s logical flaws — how many houses lock from the outside?
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| Direct link | Add a comment - Mr. Patient (Saint Paul, Minn.), July 31, 2017 3 of
3 people found the following review helpful:
A journey through symbolic fear. Oldschool puzzlefest; very difficult, February 4, 2016by MathBrush Fear is one of those games I tried a long time ago, tried to play without hints, got stuck, tried again, and quit. So I walked through it just now with the hints, and it was interesting to see what the game was like. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - E.K., August 1, 2012 - madducks (Indianapolis, Indiana), September 9, 2011 6 of
10 people found the following review helpful:
Falls Short of Grandeur, May 25, 2010by AmberShards (The Gothic South) Fear does a lot of things right. It is darkly atmospheric, yet not plotless; the plot provides a reason for the puzzles; in-line hints are available (word to the wise: HINT works; HINTS does not). Was this review helpful to you? Yes No Remove vote | Add a comment
- Karl Ove Hufthammer (Bergen, Norway), January 12, 2009 - Cheryl L (Australia), March 11, 2008 Baf's GuideYou wake up from a nightmare to find yourself irrationally afraid of various things around your house. Three embedded self-contained subquests in the form of hallucinations make you face your fears before they drive you mad. A well-done small game with a strong theme and good puzzles - I only wish it were longer. There is some death, not always predictable. Has a hint menu. -- Carl Muckenhoupt
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