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About the StoryPiece of Mind is a short, humorous work which uses the first person "puppet" concept from Scott Adams and other early games and examines the possible causes and consequences of being so controlled by the player. On the way to insight into the protagonist's nature the player will come across some parody (X-Files, cheesy SF), some poetry (real and instant), and perhaps even the odd moral dilemma.
[--blurb from The Z-Files Catalogue]
16th Place - 2nd Annual Interactive Fiction Competition (1996)
-- Carl Muckenhoupt
The switching of tense - from first-person past in the introduction, to first-person present in the main framework, to an omnipresent third-person tense for a sub-"plot" - is a very ambitious hack of the Inform grammar. [...] Try to give your entry a little more plot and consistency.
-- Christopher E. Forman
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Number of Reviews: 1
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A meta-game about the role of PC and player, May 22, 2016
The game explores the interaction between player and PC, while a mysterious voice gives dark quotes in the background.
The game is very descriptive and the writing is good, but eventually holes start showing up, and the puzzles can be very unintuitive and frustrating.
David Welbourn has an excellent walkthrough for this game.
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Recommended ListsPiece of Mind appears in the following Recommended Lists:
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This is hopefully my last list. These are games that comment on the nature of interactive fiction or the interactive fiction community itself. The quality of these games varies wildly, and this list doesn't attempt to sort by quality....
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This is version 4 of this page, edited by David Welbourn on 17 December 2015 at 10:50pm. - View Update History - Edit This Page - Add a News Item