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1-15 of 15 - kierlani, April 27, 2020 - Targor (Germany), July 15, 2019 - winterfury (Russia), June 19, 2019 - kala (Finland), November 29, 2016 2 of
2 people found the following review helpful:
An ultra long and difficult superhero game, February 3, 2016by MathBrush Andy Phillips games are basically movie plots where you have to guess the exactly right actions. They are extremely long, and so difficult that I doubt anyone has completed them singlehandedly without hints. Was this review helpful to you? Yes No Remove vote | Add a comment
- Corwin71, July 10, 2011 - Jonathan Blask (Milwaukee, WI, USA), April 4, 2011 - Felix Pleșoianu (Bucharest, Romania), March 27, 2011 - freeform (Taiwan), May 14, 2010 6 of
7 people found the following review helpful:
I enjoyed this, but there was context., April 27, 2010by Sam Kabo Ashwell (Seattle) There's been a few games where a significant part of my experience was tied up in community play; something fairly long and puzzle-oriented gets released outside the comp, and there's a few weeks during which a good portion of IF people are playing simultaeneously. There's a tone of mild competition, you can get tailored hints fairly easily, and if you want to discuss something about it then it's fresh in everyone's mind. It doesn't happen too often; the game needs to be fairly long, somewhat difficult and reasonably well made. First Things First and Savoir Faire are good examples of games that really benefited from this kind of play, but I think of Heroine's Mantle is the primary example -- largely because I wouldn't have played it very far without that context. Was this review helpful to you? Yes No Remove vote | Add a comment
- Linnau (Tel-Aviv, Israel), October 31, 2008 - Tom Hudson (Durham, North Carolina), April 15, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Stephen Bond (Leuven, Belgium), October 26, 2007 Baf's GuideMassive, and massively ambitious, this game combines a sweeping and complex plot with some of the most fiendish puzzles in existence. You are a young woman swept into the role of superheroine, and the game provides enough hair-raising adventures to fill a half-dozen lesser works of IF. There are many, many locations, NPCs, and scenarios; action scenes worthy of a John Woo movie; and utterly ludicrous challenges to overcome. Speaking of ludicrous, the puzzle design needs quite a lot of work. The superheroine has certain powers, which are rather fun, and which the game allows the player to learn in a fairly effective manner. Not all of the puzzles turn on these powers, however, and others don't use them in obvious ways; there are many, many places where the game requires syntax that might not be obvious and that is non-standard to IF. Likewise, some puzzles are only solvable by a complex sequence of read-the-author's-mind maneuvers. Finally, some people may have mixed reactions to the game's treatment of gender -- the overt feminist propaganda sits a bit oddly next to a sometimes voyeuristic treatment of individual women. In other words, this is a game with higher highs and lower lows than most; where it's good, it's great, and where it's bad, it's terrible. On the whole it comes out worth playing -- set aside a few weeks for the task, because it is not a small game -- but have the solution handy. Some of these puzzles are just not going to make sense any other way. -- Emily Short
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