Return to the game's main page Member Reviews
Previous | 11-20 of 20 | Show All 3 of
3 people found the following review helpful:
A nice commercial clean-up of the MIT version, February 3, 2016Until last week, I had no idea that Infocom games were still available on current platforms. After downloading an iPad app, I had the pleasure of trying my first commercial game after 5 years of free interactive fiction. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
8 people found the following review helpful:
Great Game, October 5, 2013by Bron (Florida) This is one of the best ones out there Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
6 people found the following review helpful:
Zork, October 22, 2011In this game you explore a very intricate world full of confusing paths and underground tunnels looking for treasure to add to your collection.The list of treasures you are searching for is 20 items long and can only be found through exploring. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
12 people found the following review helpful:
AMAZING!!!, September 28, 2011I am thrilled with this game. It is amazing. This is one of my many favorite text-adventures. FIVE STARS! Note: this review is based on older version of the game. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
13 people found the following review helpful:
:), May 31, 2011This is one of the greatest games in history! Was this review helpful to you? Yes No Remove vote | Add a comment
5 of
7 people found the following review helpful:
addicting and fun, even for the young generation of IF players., June 26, 2010I enjoyed Zork very much, I thought it was brilliant. It is important to me to emphasize that Zork isn't only good for the sense of nostalgia. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
6 of
8 people found the following review helpful:
Without Which, this page would not be here, March 17, 2010by tggdan3 (Michigan) I played Zork I back in the 80's when it was the new thing. I missed out on the original dungeon and cave adventure until much later when the internet made every game available, but I still go back to Zork time and again for a refreshing review. Was this review helpful to you? Yes No Remove vote | Add a comment
27 of
30 people found the following review helpful:
A canonical puzzle-fest, January 10, 2008by Michael Roberts (Seattle, Washington) Some modern reviewers have said Zork I is dated, and to some extent it is, although not in the usual way that computer games become dated, which is to say technologically. The technology of IF has improved over the years, certainly, but only incrementally; Zork I is, after all, written on basically the same Z-Machine that a lot of authors are still using today. Sure, parsers have gained a few niceties over the years, but the fact is that even the most sophisticated current parser is still an unnatural computer interface that you have to learn to use; Zork's parser is maybe 10% harder to learn than the current standards. Try digging out a video game from last year, let alone one from Zork's era, and see if they hold up as well. The thing that makes Zork I look dated isn't the technology; it's the genre. Zork is a story-less treasure hunt in a big cave full of wacky incongruities and anachronisms; it's an unapologetic puzzle-fest; it's a slightly unfair, one-sided contest between a smirking author and a frustrated player. This sort of game went of out style years ago (among IF enthusiasts, I mean - the whole of IF went out of style even earlier among the broader gaming population). Some IFers look at it and say, good riddance: this sort of thing went out of style because it was inferior to what IF has evolved into. I tend to disagree; I think this sort of game actually went out of style because it was done to death, in large part by imitators of this very game. Zork I isn't inferior to modern IF; it's just different from modern IF. The appeal of Zork I is that of a crossword, or of one of those evil little entangled-wire-loop puzzles. And the thing is, Zork has a ton of that kind of appeal. Once you get into the game, it's really good at doling out just enough positive feedback to keep you going, while keeping the challenges numerous and difficult. Maybe you have to have the right personality type, but if you do, it can become an obsession to beat the thing, to get that last lousy point. The game is unfair, but just a little; its designers had a good feel for just how far they could push their luck before players would feel cheated. It's the kind of game you really want to solve on your own, without looking at hints or walkthroughs, because it always feels like the answers are just within reach. If you're still convinced that modern IF is just objectively superior to the likes of Zork I, here's something to consider. Modern IF dogma ranks immersiveness as one of the great virtues a work can have. Some look at Zork I's sparse room descriptions and irrational map and scoff. But Zork suggests that there's more to immersion than pretty descriptions. For many IFers, Zork I and its ilk have created some of the most intense subjective feelings of immersion they've had from any sort of game, just because they spent so much time walking back and forth and back and forth across the map. The obsessive play, I think, makes up for the thin text, and then some. Was this review helpful to you? Yes No Remove vote | View comments (5) - Add comment
14 of
26 people found the following review helpful:
Sic Transit..., January 5, 2008Some people here give Zork four or even five stars. These must be people who have played Zork many, many years ago, when players' expectations were lower than they are today--because, to be honest, playing Zork today is not a four or five star experience. Was this review helpful to you? Yes No Remove vote | View comments (4) - Add comment
9 of
18 people found the following review helpful:
Perfectly Balanced, November 6, 2007by AmberShards (The Gothic South) Zork I holds a special place in my heart. Although I had played Adventure and enjoyed it, I fell in love with Zork I. Adventure was ultimately frustratingly random and obscure, but Zork I was descriptive, challenging, and intriguing. It kept you hungering to find out just what was around the bend, and what the next puzzle would reveal. If you factor in the state of the technology at its release, when moves would occasionally cause the floppy disk drive to whir, you can get a feel for the fun that playing IF was then. You never knew just what would happen when that disk whirred. Was this review helpful to you? Yes No Remove vote | Add a comment
Previous | 11-20 of 20 | Show All | Return to game's main page |