Slouching Towards Bedlam

by Star Foster and Daniel Ravipinto

Steampunk
2003

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- Artran (Taipei, Taiwan), April 19, 2021

- Karlok (Netherlands), April 14, 2021

- Pegbiter (Malmö, Sweden), April 12, 2021

- TheBoxThinker, January 26, 2021

- tekket (Česká Lípa, Czech Republic), December 26, 2020

- beecadee, November 14, 2020

- newtonja, August 31, 2020

- Durafen, July 18, 2020

- Edo, June 28, 2020

- Cognitive_Prospector, June 6, 2020

- Panawe, May 28, 2020

- Sitri Salmacis (Atlanta), April 21, 2020

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- Elizabeth DeCoste (Canada), April 11, 2020

- Sammel, March 21, 2020

- Ry (Philippines), February 17, 2020

- erzulie, September 24, 2019

- Monsieur Bouc (France), August 26, 2019

- jjsonick, August 5, 2019

4 of 5 people found the following review helpful:
A steampunk/horror classic that feels slightly too short, June 22, 2019

Slouching towards Bedlam is one of the most popular IF games of all time. You play in a steampunk world followed by your faithful clockwork cubical robotic assistant to help you analyze various materials and ideas.

You work in an old and decaying asylum, and you are investigating some recent occurrences.

This game is notable for two innovations; one, it plays with If conventions in amazing ways. Two, it does a wonderful job at writing some odd text (such as the robot's output, restricted to an 8x8 grid).

The game has multiple endings, with room for big moral choices (more than one). It's hard to say what's right and what's wrong in the game.

The main thrust of the story turned out to be fun, but was hard for me to grasp at first. Perhaps because of exposure to cheap sci fi, I thought that (Spoiler - click to show)the Logos was a horde of nanobots. This made understanding the game much harder.

The game feels incomplete, like other great games such as Theatre. Some of the later locations seem a bit sparse, as well. It says a lot about the game that the worst I can call it is too short. Great game.

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- elias67, March 15, 2019

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- JoQsh, January 14, 2019

- Vigorish (Bradenton, Florida ), November 15, 2018

- Snave, October 30, 2018


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