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SoFar.z8
Requires a Z-Code interpreter. Visit IFWiki for download links.
sofar.zip
THL hint file
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
SoFar.sol
solution
SoFar.step
solution

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So Far

by Andrew Plotkin profile

Surreal
1996

About the Story

Sitting in a cramped theatre, irritated that your partner apparently hasn't turned up, you are strangely intrigued by a current of air. It will lead you to a place very different from your own familiar surroundings...
[--blurb from The Z-Files Catalogue]


Game Details

Off-Site Reviews

IF-Review
A Step
This is the kind of game where you not only have to read each piece carefully and thoughtfully the first time, you also have to stand permanently apart from what's going on. You're doing things that make no real logical sense -- by the hundred, it seems. Graham Nelson's Player's Bill of Rights is triumphantly defied by some of the acts of intuitive leaping, save-and-restore decipherment, and hindsight required to get through the game properly. Even so I only managed with liberal use of Lucian Smith's Invisiclues and suggestions from friends on ifMUD. As Duncan Stevens says in his recent SPAG review of the same game, _So Far_ works thematically, but the plot doesn't entirely make sense.
See the full review

SPAG
It's a noteworthy title, for a whole slew of reasons. IF's traditional features have been handled extremely well, in that the writing, the puzzles and the coding are as near flawless as they come. There are further aspects however, concerning the game-world and the player's place within it, that add new and thought-provoking elements.
-- Alistair G. Thomas

It's difficult, in the end, to explain what it is that makes So Far so memorable. The settings are vivid, but not spectacularly so, and the strongest theme in the descriptions is decay and abandonment--compelling on an emotional level but not necessarily captivating as IF. A few of the puzzles are memorable, but there aren't enough puzzles here to make the game work on that basis alone. My own sense of why I found the game fascinating was that it demanded attention and analysis; indeed, without analysis, it's not even vaguely memorable, because very little of what's most interesting about So Far is there on the surface. More than any other IF I can think of--Losing Your Grip is the only game that comes close--So Far is best appreciated through poring over the transcript and drawing connections between events that aren't necessarily juxtaposed in space or time.
-- Duncan Stevens
See the full review

Page Update History

v.9: 22-Sep-2013 16:29 - JTN (Current Version) - Edit Page - Normal View
Changed external review links
v.8: 02-Sep-2022 20:03 - Zach Harper
Changed publication date
v.7: 01-Jul-2020 09:13 - Zape
Changed external review links
v.6: 09-Sep-2019 17:10 - Nathan
Changed development system
  v.5: 22-Sep-2013 16:29 - Edward Lacey
Changed external review links
v.4: 07-Nov-2010 01:22 - Zarf
Changed author
v.3: 05-Apr-2008 13:39 - Emily Short
Changed external review links
v.2: 11-Mar-2008 21:40 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:49 - IFDB
Created page